Confirmed, it was the DR. I think a slightly longer cloak and shorter
regen is now justified. I'm also not sure why that loud sound is
needed when decloaking it seems overkill. Put all this together and
you have a unlock about as useful as the sandvich and bonk.

On Wed, May 27, 2009 at 2:08 AM, Brent Veal <[email protected]> wrote:
> Yeah it's the Dead Ringer apparently
>
> On Tue, May 26, 2009 at 5:05 PM, FDL1 <[email protected]> wrote:
>
>> >The Cloak & Dagger now fully drains the cloak meter, even if the Spy
>> leaves cloak early
>>
>> Did they mean Dead Ringer?
>>
>> What does this even mean
>>
>> On Tue, May 26, 2009 at 7:58 PM, Robert Smieja <[email protected]>
>> wrote:
>> > All good, but no word on the unlock system? Is this how it is supposed to
>> > be? Or are the kinks still being fixed?
>> >
>> > On Tue, May 26, 2009 at 7:43 PM, Jason Ruymen <[email protected]
>> >wrote:
>> >
>> >> A required update for Team Fortress 2 is now available.  Please run
>> >> hldsupdatetool to receive it.  The specific changes include:
>> >>
>> >> - The Ambassador now does full critical hits on headshots, instead of
>> mini
>> >> crits
>> >> - The Cloak & Dagger now fully drains the cloak meter, even if the Spy
>> >> leaves cloak early
>> >> - Fixed Spy disguise menu not being visible in HUD minimal mode
>> >> - Server log improvements:
>> >>            - Added "player_extinguish" event for servers to log when a
>> Pyro
>> >> extinguishes flame with the airburst
>> >>            - Fixed kill descriptions for Force-A-Nature & Sandman, so
>> >> server logs can distinguish them
>> >>            - Identified feign deaths in the events sent to server logs
>> >> - Fixed server crash related to the Jarate
>> >>
>> >> Jason
>> >>
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