I believe that the primary reason for the change in the Dead Ringer was to
stop spies doing things like disguising as a friendly sniper on the
battlements of 2Fort, getting shot, quickly running into cover, decloaking,
rinse and repeat.

I would like to see a regen rate that increases when the spy is only cloaked
for a short amount of time, though.

- Sam

2009/5/27 Flubber <[email protected]>

> Or at least using the ammo, that would be logical.
>
> 2009/5/27 Robert Smieja <[email protected]>
>
> > Seconded notion, a faster recharge is needed now, maybe only when
> uncloaked
> > early?
> >
> > On Tue, May 26, 2009 at 8:28 PM, Flubber <[email protected]> wrote:
> >
> > > Exactly what i think, the DR is now completly useless since it was the
> > only
> > > things that make it intersting, it's hard enough to cross enemy line.
> > >
> > > 2009/5/27 Donnie Newlove <[email protected]>
> > >
> > > > Confirmed, it was the DR. I think a slightly longer cloak and shorter
> > > > regen is now justified. I'm also not sure why that loud sound is
> > > > needed when decloaking it seems overkill. Put all this together and
> > > > you have a unlock about as useful as the sandvich and bonk.
> > > >
> > > > On Wed, May 27, 2009 at 2:08 AM, Brent Veal <
> [email protected]>
> > > > wrote:
> > > > > Yeah it's the Dead Ringer apparently
> > > > >
> > > > > On Tue, May 26, 2009 at 5:05 PM, FDL1 <[email protected]>
> > > > wrote:
> > > > >
> > > > >> >The Cloak & Dagger now fully drains the cloak meter, even if the
> > Spy
> > > > >> leaves cloak early
> > > > >>
> > > > >> Did they mean Dead Ringer?
> > > > >>
> > > > >> What does this even mean
> > > > >>
> > > > >> On Tue, May 26, 2009 at 7:58 PM, Robert Smieja <
> > > [email protected]>
> > > > >> wrote:
> > > > >> > All good, but no word on the unlock system? Is this how it is
> > > supposed
> > > > to
> > > > >> > be? Or are the kinks still being fixed?
> > > > >> >
> > > > >> > On Tue, May 26, 2009 at 7:43 PM, Jason Ruymen <
> > > > [email protected]
> > > > >> >wrote:
> > > > >> >
> > > > >> >> A required update for Team Fortress 2 is now available.  Please
> > run
> > > > >> >> hldsupdatetool to receive it.  The specific changes include:
> > > > >> >>
> > > > >> >> - The Ambassador now does full critical hits on headshots,
> > instead
> > > of
> > > > >> mini
> > > > >> >> crits
> > > > >> >> - The Cloak & Dagger now fully drains the cloak meter, even if
> > the
> > > > Spy
> > > > >> >> leaves cloak early
> > > > >> >> - Fixed Spy disguise menu not being visible in HUD minimal mode
> > > > >> >> - Server log improvements:
> > > > >> >>            - Added "player_extinguish" event for servers to log
> > > when
> > > > a
> > > > >> Pyro
> > > > >> >> extinguishes flame with the airburst
> > > > >> >>            - Fixed kill descriptions for Force-A-Nature &
> > Sandman,
> > > so
> > > > >> >> server logs can distinguish them
> > > > >> >>            - Identified feign deaths in the events sent to
> server
> > > > logs
> > > > >> >> - Fixed server crash related to the Jarate
> > > > >> >>
> > > > >> >> Jason
> > > > >> >>
> > > > >> >> _______________________________________________
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> > > > >> >> please visit:
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> > > > >> >>
> > > > >> > _______________________________________________
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> > > > >> >
> > > > >>
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