Or at least using the ammo, that would be logical.

2009/5/27 Robert Smieja <[email protected]>

> Seconded notion, a faster recharge is needed now, maybe only when uncloaked
> early?
>
> On Tue, May 26, 2009 at 8:28 PM, Flubber <[email protected]> wrote:
>
> > Exactly what i think, the DR is now completly useless since it was the
> only
> > things that make it intersting, it's hard enough to cross enemy line.
> >
> > 2009/5/27 Donnie Newlove <[email protected]>
> >
> > > Confirmed, it was the DR. I think a slightly longer cloak and shorter
> > > regen is now justified. I'm also not sure why that loud sound is
> > > needed when decloaking it seems overkill. Put all this together and
> > > you have a unlock about as useful as the sandvich and bonk.
> > >
> > > On Wed, May 27, 2009 at 2:08 AM, Brent Veal <[email protected]>
> > > wrote:
> > > > Yeah it's the Dead Ringer apparently
> > > >
> > > > On Tue, May 26, 2009 at 5:05 PM, FDL1 <[email protected]>
> > > wrote:
> > > >
> > > >> >The Cloak & Dagger now fully drains the cloak meter, even if the
> Spy
> > > >> leaves cloak early
> > > >>
> > > >> Did they mean Dead Ringer?
> > > >>
> > > >> What does this even mean
> > > >>
> > > >> On Tue, May 26, 2009 at 7:58 PM, Robert Smieja <
> > [email protected]>
> > > >> wrote:
> > > >> > All good, but no word on the unlock system? Is this how it is
> > supposed
> > > to
> > > >> > be? Or are the kinks still being fixed?
> > > >> >
> > > >> > On Tue, May 26, 2009 at 7:43 PM, Jason Ruymen <
> > > [email protected]
> > > >> >wrote:
> > > >> >
> > > >> >> A required update for Team Fortress 2 is now available.  Please
> run
> > > >> >> hldsupdatetool to receive it.  The specific changes include:
> > > >> >>
> > > >> >> - The Ambassador now does full critical hits on headshots,
> instead
> > of
> > > >> mini
> > > >> >> crits
> > > >> >> - The Cloak & Dagger now fully drains the cloak meter, even if
> the
> > > Spy
> > > >> >> leaves cloak early
> > > >> >> - Fixed Spy disguise menu not being visible in HUD minimal mode
> > > >> >> - Server log improvements:
> > > >> >>            - Added "player_extinguish" event for servers to log
> > when
> > > a
> > > >> Pyro
> > > >> >> extinguishes flame with the airburst
> > > >> >>            - Fixed kill descriptions for Force-A-Nature &
> Sandman,
> > so
> > > >> >> server logs can distinguish them
> > > >> >>            - Identified feign deaths in the events sent to server
> > > logs
> > > >> >> - Fixed server crash related to the Jarate
> > > >> >>
> > > >> >> Jason
> > > >> >>
> > > >> >> _______________________________________________
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> > > archives,
> > > >> >> please visit:
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> > > >> >>
> > > >> > _______________________________________________
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> > > >> please visit:
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> > > >> >
> > > >>
> > > >> _______________________________________________
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> archives,
> > > >> please visit:
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> > > >>
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> > > >
> > >
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> > >
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> >
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