Alright. Seems you have to join a couple of servers to get them to unlock.

On Fri, May 29, 2009 at 8:40 PM, Mike Stiehm <[email protected]> wrote:

> 19:40:31 CPU   In    Out   Uptime  Users   FPS    Players
>         13.28 125525.39 581391.50      54     1   47.60      33
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of 1nsane
> Sent: Friday, May 29, 2009 7:12 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Team Fortress 2 Update Available
>
> Works fine here:
> 20:11:22 HLSW NOTE: Connecting to 66.172.37.19:27015 ...
> 20:11:22 stats
> 20:11:23 CPU   In    Out   Uptime  Users   FPS    Players
>         53.00 68946.38 187396.78       7     0 4761.90      33
>
> On Fri, May 29, 2009 at 8:08 PM, Craig Collinson <
> [email protected]> wrote:
>
> > can some one confirm this. trying to connect to server via rcon on
> > hlsw and it fails every time. worked fine befor the update ?
> >
> > 2009/5/30 Donnie Newlove <[email protected]>:
> > > I don't see how that is related to my question but alright, enjoy your
> > unlocks.
> > >
> > > On 5/30/09, Joel R. <[email protected]> wrote:
> > >> Yay, it's been a week and all I have is the crappiest unlockable, the
> > >> Ambastard.
> > >>
> > >> On Fri, May 29, 2009 at 6:47 PM, Donnie Newlove
> > >> <[email protected]>wrote:
> > >>
> > >>> Sorry, what old queue behavior? I had no idea there was even a new
> > >>> queue behavior.
> > >>>
> > >>> On 5/30/09, Nightbox <[email protected]> wrote:
> > >>> > good job valve :D
> > >>> >
> > >>> > 2009/5/30 Jason Ruymen <[email protected]>
> > >>> >
> > >>> >> A required update to Team Fortress 2 is now available.  Please run
> > >>> >> hldsupdatetool to receive it.  The specific changes include:
> > >>> >>
> > >>> >> - Added Sniper/Spy milestone achievements as an additional way
> > players
> > >>> can
> > >>> >> get the new unlockables
> > >>> >> Arena Mode:
> > >>> >>            - Added tf_arena_use_queue server convar. Turn this on
> to
> > >>> >> get
> > >>> >> the old queue behavior. Default is off
> > >>> >>            - Added tf_arena_round_time to set a timelimit on the
> > round
> > >>> >> - Added the userid of the player who built the teleporter to the
> > >>> >> "player_teleported" event
> > >>> >> - Fixed player killed event causing server crash
> > >>> >> - Fixed Spies not being telefragged when standing on an enemy
> > >>> >> teleporter
> > >>> >> exit with the Dead Ringer enabled
> > >>> >> - Fixed attackers seeing the mini-crit particle effect for full
> > crits
> > >>> >> if
> > >>> >> the victim has the Jarate effect enabled
> > >>> >> - Fixed the Ambassador not doing damage to buildings
> > >>> >> - Fixed Spies disguised as their own team not drawing blood
> effects
> > >>> >> - Fixed players killed by flaming arrows not showing the
> appropriate
> > >>> death
> > >>> >> icon
> > >>> >>
> > >>> >> Jason
> > >>> >>
> > >>> >> _______________________________________________
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> > >>> >> please visit:
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> > >>> >>
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> > >>> >
> > >>>
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> > >>>
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> > >>
> > >
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> > >
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