I second Brent's comment.

On 30 May 2009, at 15:26, Brent Veal <naslund.fan...@gmail.com> wrote:

> If Valve tried to get rid of all the achievement farming servers,  
> then all
> those farmers would start grinding in servers where real games are  
> going on.
> It sucks when you're trying to play a game and half your team is  
> attempting
> to get random achievements. People are always going to farm when  
> there are
> unlockables so letting them have a place to do it is a good thing imo
>
> On Sat, May 30, 2009 at 7:00 AM, 1nsane <1nsane...@gmail.com> wrote:
>
>> A pile of them are run locally by players. Delisting dynamic ips is  
>> not
>> fun.
>>
>> On Sat, May 30, 2009 at 6:23 AM, 
>> <shorec...@comcast.net<https://mail.google.com/mail?view=cm&tf=0&to=shorec...@comcast.net
>>  
>> >>
>> wrote:
>>
>>>
>>>
>>> I'm curious why Valve hasn't delisted servers running those  
>>> achivement
>>> maps... seems like it would be fair game to delist them.
>>>
>>>
>>> ----- Original Message -----
>>> From: "Philip Bembridge" 
>>> <philipbembri...@gmail.com<https://mail.google.com/mail?view=cm&tf=0&to=philipbembri...@gmail.com
>>>  
>>> >
>>>
>>> To: "Half-Life dedicated Win32 server mailing list" <
>>> hlds@list.valvesoftware.com<https://mail.google.com/mail?view=cm&tf=0&to=h...@list.valvesoftware.com
>>>  
>>> >
>>>
>>> Sent: Saturday, May 30, 2009 5:55:02 AM GMT -05:00 US/Canada Eastern
>>> Subject: Re: [hlds] Team Fortress 2 Update Available
>>>
>>> {watches everyone go sniper and spy and watches the achievement  
>>> servers
>>> fill...}Anyone else prefer this new system?
>>> I think it would have been great had the probabability just been  
>>> weighted
>>> towards playing well..
>>>
>>> I'm going to be interested in their next blog post...
>>>
>>> Phil
>>>
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