Well I don't know why it wouldn't be possible because its the same engine and both games will support the same custom maps. So really then the only thing that changes is AID 2.0 Which if supports custom maps for both games will run the l4D1 maps then then just a mass a files for the added content.
I know that sounds simple(Its never simple) and I hope that's the way it turns out. -----Original message----- From: Brent Veal [email protected] Date: Wed, 03 Jun 2009 14:33:36 -0400 To: Munra [email protected], Half-Life dedicated Win32 server mailing list [email protected] Subject: Re: [hlds] L4D/L4D2 run as the same server? > I'm not sure if that would be possible if L4D2 is going to be a stand-alone > game. It seems like the majority of the L4D community is going to move on to > L4D2 anyways, but who knows. > > > On Wed, Jun 3, 2009 at 11:25 AM, Munra <[email protected]> wrote: > > > First I like to say this is not a debate topic on if L4D2 should be DLC or > > not. It is what it is. > > > > My request is that L4D1 server supports L4D2 also. As one one trying to > > keep/create a better l4d community I think it would be great if my already > > existing server L4D servers would support lobby connects from both L4D1 and > > L4D2 games. > > > > I know A gsp would rather see the servers separate as to the can sell more > > which is fine a GSP does business to make money. > > > > I am just curios about what you guys think. > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

