Total non-issue.  Everyone will move to L4D2, don't even worry about it.

TheNob HLDS wrote:
> Possible? Yes.
> Spending money for refactoring a gameserver to make it more reuseable? No!
>
> A cruel world with people who decide how much money is spent for what.
>
>
>
> 2009/6/3 Munra <[email protected]>
>
>   
>> Well I don't know why it wouldn't be possible because its the same engine
>> and both games will support the same custom maps.  So really then the only
>> thing that changes is  AID 2.0 Which if supports custom maps for both games
>> will run the l4D1 maps then then just a mass a files for the added content.
>>
>> I know that sounds simple(Its never simple) and I hope that's the way it
>> turns out.
>>
>>
>> -----Original message-----
>> From: Brent Veal [email protected]
>> Date: Wed, 03 Jun 2009 14:33:36 -0400
>> To: Munra [email protected], Half-Life dedicated Win32 server mailing
>> list [email protected]
>> Subject: Re: [hlds] L4D/L4D2 run as the same server?
>>
>>     
>>> I'm not sure if that would be possible if L4D2 is going to be a
>>>       
>> stand-alone
>>     
>>> game. It seems like the majority of the L4D community is going to move on
>>>       
>> to
>>     
>>> L4D2 anyways, but who knows.
>>>
>>>
>>> On Wed, Jun 3, 2009 at 11:25 AM, Munra <[email protected]> wrote:
>>>
>>>       
>>>> First I like to say this is not a debate topic on if L4D2 should be DLC
>>>>         
>> or
>>     
>>>> not.  It is what it is.
>>>>
>>>> My request is that L4D1 server supports L4D2 also.  As one one trying
>>>>         
>> to
>>     
>>>> keep/create a better l4d community I think it would be great if my
>>>>         
>> already
>>     
>>>> existing server L4D servers would support lobby connects from both L4D1
>>>>         
>> and
>>     
>>>> L4D2 games.
>>>>
>>>> I know A gsp would rather see the servers separate as to the can sell
>>>>         
>> more
>>     
>>>> which is fine a GSP does business to make money.
>>>>
>>>> I am just curios about what you guys think.
>>>>
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>>>>
>>>>         
>>>       
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>>
>>     
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