Yes im getting lockups as well, not sure if it's the same thing though. -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Chris Sent: Tuesday, June 09, 2009 5:15 PM To: Half-Life dedicated Win32 server mailing list Cc: [email protected] Subject: Re: [hlds] TF2 required update released
3 different servers, 3 different maps, 3 100% CPU lockups: Invalid initial position on models/Weapons/w_k98_rg_grenade.mdl Infinite origin from vphysics! (entity grenade_riflegren_ger) Invalid initial position on models/Weapons/w_garand_rg_grenade.mdl Infinite origin from vphysics! (entity grenade_riflegren_us) Invalid initial position on models/Weapons/w_k98_rg_grenade.mdl Infinite origin from vphysics! (entity grenade_riflegren_ger) gg On Tue, Jun 9, 2009 at 12:59 AM, Eric Smith <[email protected]> wrote: > We've release a required update for TF2. Sorry for the lack of notice ahead > of time on this one. The details are below. > > -Eric > > > > Engine > ------ > Fixed Day of Defeat: Source server crash when loading dod_jagd. > > > Team Fortress 2 > --------------- > Added a "Discard" button to the item pickup panel. > Added a backstab custom death animation to the Heavy. > Changed default for tf_arena_use_queue to 1. This was the original behavior > prior to the last update. > Changed the Dead Ringer so it can be activated while carrying the flag. > Increased the Force-A-Nature's damage by 10%. > Fixed not being able to reflect arrows with the Flamethrower. > Fixed The Huntsman drawing a muzzle flash under lagged conditions. > Fixed the background color of the Spy disguise panel not always matching > his disguise team. > Fixed idle players being kicked when the server has tf_arena_use_queue set > to 0. > Fixed Spies not being able to sap a building if an enemy player was > colliding with the building. > Fixed getting a real target ID on an enemy Spy that's disguised as one of > your teammates if you are disguised as an enemy. > Fixed the Ambassador not shooting enemy sticky bombs. > Fixed Spies being able to automatically cloak after uncloaking at the > moment of a weapon switch. > Fixed Jarate instantly exploding when thrown in some places, like the final > area of Badwater. > Fixed spectators not having their items removed when they enter spectator > mode. > Fixed Sniper "civilian" exploit where players could crash the server. > Fixed a couple of cases where viable backstabs would fail. > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

