I was referring to the steam_appid.txt problem running two different
mods. Valve put the appid in <mod>/gameinfo.txt if that's of help.

Running two different instances off the same install has never been
an issue for Unreal Engine games, we run hundreds of servers this
way. I don't know where you got the impression that you should never
run two servers from the same dir as that's simply not the case when
configured correctly.

    Regards
    Steve

----- Original Message ----- 
From: "John Gibson" <[email protected]>

> Which problem are you referring to, the steam_appid.txt problem or
> running two instances of a server off the same install? For running two
> instances of a server off of the same install, that is standard Unreal
> functionality and doesn't have anything to do with Steam, Source, (or
> its mods). If you are talking about the steam_appid.txt problem I'm not
> sure how Valve handle's that for their games. 
> 
> -----Original Message-----
> From: [email protected]
> There must be an easy solution to this otherwise valves own games which
> are mods using the same exe wouldn't work.
> 
> 
> ----- Original Message ----- 
> From: "John Gibson" <[email protected]>
> 
>> You should never run two servers out of the same dir on the same host
>> anyway. It is like that in RO or any of its mods. Every server instance
>> of RO should be it's own install. Additionally having the
>> steam_appid.txt is not our requirement, but rather a Steamworks
>> requirement. We hope to work with Valve to come up with an alternate
>> solution for this as the RO install is conflicting with the DH install
>> of this file.  


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