While it is "possible" to run multiple instances of a server off of the same install in Unreal, there are several problems that can occur which prevent me from recommending people do that. Here are some of the problems:
1) Problems when two files are being used at the same time - this pertains primarily to .ini configuration files. While you can specify different .ini files for the main config files in the commandline, there are several .ini files that you cannot specify in the commandline. This causes issues when multiple server instances are attempting to read/write from these same .ini files (which can lead to crashes). 2) Have to bring all instances down to modify the game files. I lean toward playing it safe in this regard, but if you have had success running multiple instances then perhaps you've not been using your servers with the same types of settings I have. Cheers, John Gibson President Tripwire Interactive LLC -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Steven Hartland Sent: Tuesday, June 23, 2009 4:15 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Darkest Hour Server Update Released I was referring to the steam_appid.txt problem running two different mods. Valve put the appid in <mod>/gameinfo.txt if that's of help. Running two different instances off the same install has never been an issue for Unreal Engine games, we run hundreds of servers this way. I don't know where you got the impression that you should never run two servers from the same dir as that's simply not the case when configured correctly. Regards Steve ----- Original Message ----- From: "John Gibson" <[email protected]> > Which problem are you referring to, the steam_appid.txt problem or > running two instances of a server off the same install? For running two > instances of a server off of the same install, that is standard Unreal > functionality and doesn't have anything to do with Steam, Source, (or > its mods). If you are talking about the steam_appid.txt problem I'm not > sure how Valve handle's that for their games. > > -----Original Message----- > From: [email protected] > There must be an easy solution to this otherwise valves own games which > are mods using the same exe wouldn't work. > > > ----- Original Message ----- > From: "John Gibson" <[email protected]> > >> You should never run two servers out of the same dir on the same host >> anyway. It is like that in RO or any of its mods. Every server instance >> of RO should be it's own install. Additionally having the >> steam_appid.txt is not our requirement, but rather a Steamworks >> requirement. We hope to work with Valve to come up with an alternate >> solution for this as the RO install is conflicting with the DH install >> of this file. ================================================ This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [email protected]. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

