While it is "possible" to run multiple instances of a server off of the
same install in Unreal, there are several problems that can occur which
prevent me from recommending people do that. Here are some of the
problems:

1) Problems when two files are being used at the same time - this
pertains primarily to .ini configuration files. While you can specify
different .ini files for the main config files in the commandline, there
are several .ini files that you cannot specify in the commandline. This
causes issues when multiple server instances are attempting to
read/write from these same .ini files (which can lead to crashes). 
2) Have to bring all instances down to modify the game files. 

I lean toward playing it safe in this regard, but if you have had
success running multiple instances then perhaps you've not been using
your servers with the same types of settings I have. 

Cheers,

John Gibson
President
Tripwire Interactive LLC

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Steven
Hartland
Sent: Tuesday, June 23, 2009 4:15 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Darkest Hour Server Update Released

I was referring to the steam_appid.txt problem running two different
mods. Valve put the appid in <mod>/gameinfo.txt if that's of help.

Running two different instances off the same install has never been
an issue for Unreal Engine games, we run hundreds of servers this
way. I don't know where you got the impression that you should never
run two servers from the same dir as that's simply not the case when
configured correctly.

    Regards
    Steve

----- Original Message ----- 
From: "John Gibson" <[email protected]>

> Which problem are you referring to, the steam_appid.txt problem or
> running two instances of a server off the same install? For running
two
> instances of a server off of the same install, that is standard Unreal
> functionality and doesn't have anything to do with Steam, Source, (or
> its mods). If you are talking about the steam_appid.txt problem I'm
not
> sure how Valve handle's that for their games. 
> 
> -----Original Message-----
> From: [email protected]
> There must be an easy solution to this otherwise valves own games
which
> are mods using the same exe wouldn't work.
> 
> 
> ----- Original Message ----- 
> From: "John Gibson" <[email protected]>
> 
>> You should never run two servers out of the same dir on the same host
>> anyway. It is like that in RO or any of its mods. Every server
instance
>> of RO should be it's own install. Additionally having the
>> steam_appid.txt is not our requirement, but rather a Steamworks
>> requirement. We hope to work with Valve to come up with an alternate
>> solution for this as the RO install is conflicting with the DH
install
>> of this file.  


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