I seem to be having a problem with 2 of my servers (so far just 2) crashing
after several hours. Had no problems prior to the update but just in case i
updated the snapshots for SourceMod. Is anyone else having these issues?

On Wed, Jun 24, 2009 at 9:32 AM, CLAN RCR <[email protected]> wrote:

> I had an issue with the first srcds I updated. After I ran the update, it
> started fine then I stopped the process and no matter what I did it would
> not restart. I ran an hlds update on it again, and everything was good
> after
> that.
>
> So.. For those still having issues getting their srcds to start, you might
> try running the hlds updater again if you haven't already.
>
> -Matt
>
> On Tue, Jun 23, 2009 at 8:56 PM, Arg! <[email protected]> wrote:
>
> >
> http://forums.steampowered.com/forums/showpost.php?p=10430518&postcount=107
> >
> > This post solved it for me.
> >
> > On Wed, Jun 24, 2009 at 11:38 AM, Zack Slota <[email protected]> wrote:
> >
> > > BALLIN UPDATE VALVE GOOD JOB
> > >
> > > On Tue, Jun 23, 2009 at 9:21 PM, Justin <[email protected]>
> > > wrote:
> > >
> > > >  On Tue, Jun 23, 2009 at 6:33 PM, Saint K. <[email protected]
> >
> > > > wrote:
> > > >
> > > > > Anyone els getting errors on their client with this update? It
> > > complains
> > > > > my gamecache is screwed and it needs to redownload. It does this in
> a
> > > > > loop.
> > > > >
> > > > > -----Original Message-----
> > > > > From: [email protected]
> > > > > [mailto:[email protected]] On Behalf Of Jason
> > Ruymen
> > > > > Sent: woensdag 24 juni 2009 0:24
> > > > > To: '[email protected]'; '
> > [email protected]
> > > ';
> > > > > '[email protected]'
> > > > > Subject: [hlds] Team Fortress 2 Update Released
> > > > >
> > > > > A required update for Team Fortress 2 is now available.  Please run
> > > > > hldsupdatetool to receive it.  The specific changes include:
> > > > >
> > > > > General
> > > > > - Added an option to the advanced multiplayer menu to select left
> or
> > > > > right handed view models
> > > > > - Fixed a bug where a spectator's wearable items could be seen
> > floating
> > > > > around the player they were spectating
> > > > > - Fixed a bug where a fake Spy hand would appear on the screen of
> > other
> > > > > players
> > > > > - Custom death animations now only play 25% of the time
> > > > > - Fixed teleporters not being build-able in some places where they
> > > > > should be (such as within the pit at the end of Badwater Basin)
> > > > > - Fixed rare client crash on connection and level change
> > > > > - Removed refract from water ripples caused by bullet impacts for
> > > > > performance reasons
> > > > > - Added log entries for player extinguished events using the
> medigun,
> > > > > jarate, flamethrower and dispenser
> > > > > - Started tracking localization settings to help make decisions
> > > > > regarding localization in the future
> > > > > - Fixed the blank progress bar in the upper-left of the screen when
> > the
> > > > > client scheme is reloaded
> > > > >
> > > > > Mapmaker requests
> > > > > - Added spawn flag to func_respawnroomvisualizer that allows it be
> > > > > non-solid to players
> > > > > - Added SetSolid input to func_respawnroomvisualizer to change
> > solidity
> > > > > to players dynamically
> > > > > - Added OnWonByTeam1 and OnWonByTeam2 outputs to the
> TFGamerulesProxy
> > > > >
> > > > > Sniper
> > > > > - Fixed a bad detection case in the "Friendship is Golden"
> > achievement
> > > > > - Changed the description of the "Triple Prey" achievement so it
> > better
> > > > > describes how to get it
> > > > > - Critical arrows now have a trail and correctly deal enhanced
> damage
> > > > > - The Huntsman now defaults to be right handed
> > > > > - Friendly arrows will no longer trigger the near miss sound on you
> > > > > - Fixed several sources of floating arrows
> > > > >
> > > > > Spy
> > > > > - Fixed disguised Spies occasionally looking like they have
> > > > > invulnerability, instead of the correct fake Spy mask
> > > > > - Disguised spies will no longer lose their disguise weapon when
> they
> > > > > interact with a weapon locker
> > > > > - Fixed a bug where the spy's watch would randomly change models
> > during
> > > > > play
> > > > > - Fixed uncloaked spies flickering in and out of the cloak effect
> > when
> > > > > taking damage
> > > > > - The Cloak and Dagger now always regenerates at its intended rate.
> > > > > Previously it only regenerated at the correct rate when the spy was
> > > > > cloaked
> > > > > - Increased the Cloak and Dagger regeneration rate slightly
> > > > > - Capped the rate of energy loss from moving faster than run speed
> > > > > (falling / air toss) while cloaked with the Cloak and Dagger
> > > > > - The Dead Ringer's cloak consume rate has been slightly reduced,
> > > giving
> > > > > about an extra second of cloak time on a full meter
> > > > > - Emerging from the Dead Ringer's cloak now drains up to 40% of the
> > > > > cloak meter instead of 100%. This drain only happens if the meter
> is
> > at
> > > > > least 60% full
> > > > > - The Dead Ringer's cloak meter can now be regenerated from ammo
> > > sources
> > > > > - The Ambassador now only crits when fully accurate and no longer
> > > > > penetrates enemies
> > > > > - The Spy can no longer change weapons from the knife while shocked
> > by
> > > > > the Razorback
> > > > > - Force-A-Nature & Flamethrower air blast knockback effects no
> longer
> > > > > work on disguised spies
> > > > > - Fixed disguised Spies showing the wrong teleporter effects when
> > using
> > > > > an enemy teleporter
> > > > >
> > > > > Jason
> > > > >
> > > > > _______________________________________________
> > > > > To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > > > please visit:
> > > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > > >
> > > > > No virus found in this incoming message.
> > > > > Checked by AVG - www.avg.com
> > > > > Version: 8.5.339 / Virus Database: 270.12.89/2197 - Release Date:
> > > > > 06/23/09 05:54:00
> > > > >
> > > > > _______________________________________________
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> > archives,
> > > > > please visit:
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> > > > >
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> > > > please visit:
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> > > >
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