No. they dont.

Hope it get's fixed. Having pipeline on a rotation server turns it into
pipeline only sometimes when it comes round :/

On Tue, Jul 28, 2009 at 9:08 AM, Ronny Schedel <[email protected]>wrote:

>
> Timelimits work fine.
>
>
> > Besides this bug the map also doesn't seem to obay timelimits.
> >
> > -----Original Message-----
> > From: [email protected]
> > [mailto:[email protected]] On Behalf Of Tony Paloma
> > Sent: dinsdag 28 juli 2009 7:15
> > To: 'Half-Life dedicated Win32 server mailing list'
> > Subject: [hlds] Pipeline potentially never ends
> >
> > This has been brought up before as early as two months ago, but I wanted
> > to
> > bring it up again in case Valve missed it.
> >
> > It's possible that Pipeline will never end. I'm not exactly sure of the
> > cause but it is either both carts finish near or exactly at the same
> time,
> > or because one cart is barely inched into the checkpoint. Whatever the
> > cause, it seems the round advances without the carts which causes the
> next
> > round to go on forever.
> >
> > Related forum thread:
> > http://forums.steampowered.com/forums/showthread.php?t=897333
> >
> > Thanks,
> > Tony
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> > 05:58:00
> >
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