Timelimit works fine, but this map crashes my 32 players server quite
often.. As well as tc_hydro, thats why i have removed them both from
my mapcycle.
 Quoting Shane Arnold : What AnAkIn said. There is nothing wrong with
the map, it just quite 
 possibly does not honour time limit win conditions (being that it is
a 
 completely new game mode, it's not unthinkable).
 In regards to the never-ending win-condition bug, I too have seen
this 
 on another local server. Basically if a team hits the control point
and 
 someone from the opposing team touches the cart during the 
 "free-movement" phase to the explosion, the map does not end. You
can 
 also replicate this by having someone from the opposing team touch
the 
 cart just as it reaches the last point. Map play continues until a
map 
 change or mp_match_end_at_timelimit win condition is met.
 Makes for good friendly Team Deathmatch fun, but should probably be
fixed :)
 _______________________________________________________
 Shane Arnold - [email protected]
 "For want of a nail, the horseshoe was lost. For want of a
horseshoe, the horse was lost. For want of a horse, the messenger was
lost. For want of a messenger, the message was not delivered. For want
of an undelivered message the war was lost."
 AnAkIn . wrote:
 > What do you mean? When the timelimit is reached the map doesn't
change? Do
 > you mean it should change during a round?
 > On attack/defense maps, the timelimit only changes the map once
the round is
 > finished. Then, if you have that bug where pipeline last round
never end,
 > that might be the reason.
 >
 > You could also try setting mp_match_end_at_timelimit 1, some maps
need that
 > if they don't have the right parameter in an entity for the map to
change at
 > timelimit or something.
 >
 > 2009/7/28 Chris 
 >
 >   
 >> No. they dont.
 >>
 >> Hope it get's fixed. Having pipeline on a rotation server turns
it into
 >> pipeline only sometimes when it comes round :/
 >>
 >> On Tue, Jul 28, 2009 at 9:08 AM, Ronny Schedel >     
 >>> wrote:
 >>>       
 >>> Timelimits work fine.
 >>>
 >>>
 >>>       
 >>>> Besides this bug the map also doesn't seem to obay timelimits.
 >>>>
 >>>> -----Original Message-----
 >>>> From: [email protected]
 >>>> [mailto:[email protected]] On Behalf Of Tony
Paloma
 >>>> Sent: dinsdag 28 juli 2009 7:15
 >>>> To: 'Half-Life dedicated Win32 server mailing list'
 >>>> Subject: [hlds] Pipeline potentially never ends
 >>>>
 >>>> This has been brought up before as early as two months ago, but
I
 >>>>         
 >> wanted
 >>     
 >>>> to
 >>>> bring it up again in case Valve missed it.
 >>>>
 >>>> It's possible that Pipeline will never end. I'm not exactly
sure of the
 >>>> cause but it is either both carts finish near or exactly at the
same
 >>>>         
 >>> time,
 >>>       
 >>>> or because one cart is barely inched into the checkpoint.
Whatever the
 >>>> cause, it seems the round advances without the carts which
causes the
 >>>>         
 >>> next
 >>>       
 >>>> round to go on forever.
 >>>>
 >>>> Related forum thread:
 >>>> http://forums.steampowered.com/forums/showthread.php?t=897333
 >>>>
 >>>> Thanks,
 >>>> Tony
 >>>> _______________________________________________
 >>>> To unsubscribe, edit your list preferences, or view the list
archives,
 >>>> please visit:
 >>>> http://list.valvesoftware.com/mailman/listinfo/hlds
 >>>>
 >>>> No virus found in this incoming message.
 >>>> Checked by AVG - www.avg.com
 >>>> Version: 8.5.392 / Virus Database: 270.13.32/2266 - Release
Date:
 >>>>         
 >>> 07/27/09
 >>>       
 >>>> 05:58:00
 >>>>
 >>>> _______________________________________________
 >>>> To unsubscribe, edit your list preferences, or view the list
archives,
 >>>> please visit:
 >>>> http://list.valvesoftware.com/mailman/listinfo/hlds
 >>>>
 >>>>         
 >>> _______________________________________________
 >>> To unsubscribe, edit your list preferences, or view the list
archives,
 >>> please visit:
 >>> http://list.valvesoftware.com/mailman/listinfo/hlds
 >>>
 >>>       
 >> _______________________________________________
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archives,
 >> please visit:
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 >>
 >>     
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archives, please visit:
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 >
 >
 >   
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