Was there any damage values changed?

On Fri, Aug 14, 2009 at 7:29 PM, Adam Nowacki <[email protected]> wrote:

> Jason Ruymen wrote:
> > A required update for Team Fortress 2 and Day of Defeat: Source* is now
> available.  Please run hldsupdatetool to receive the update.  The specific
> changes include:
>
> I just noticed that you can connect to previous server version with
> updated client ... so is it really a required update?
>
> >
> > Team Fortress 2
> >  - Fixed "r_rootlod" being marked as a cheat, which prevented it from
> being changed and caused a significant performance loss for some GPUs.
> >  - Changed "The Big Hurt" Scout achievement to be "Stun 2 Medics that are
> ready to deploy an ÜberCharge."
> >  - Fixed Announcer overtime bug on KOTH servers using mp_timelimit.
> >       - Due to many requests, added server ConVar "tf_overtime_nag". When
> set to 1, it keeps the broken announcer behavior.
> >  - Fixed tournament stopwatch not displaying the time in the HUD.
> >  - Fixed a bug with cloak meter regen and drain rates.
> >  - Fixed Spies not being able to go invis while reloading.
> >  - Fixed pipebombs sticking to saw blades.
> >  - Fixed weapons not being hidden properly during loser state anims.
> >  - Fixed a case where radius damage didn't reduce damage to self.
> >       - Fixes Demomen taking too much damage from their pipebombs.
> >  - Fixed a case where items would never show up in the backpack, even
> though they were available to equip.
> >  - Fixed a case where items weren't being validated properly in class
> loadout slots.
> >
> > Community requests:
> >  - Removed centerprint texts for TF_FLAGTYPE_ATTACK_DEFEND CTF game mode.
> >  - Changed TF_FLAGTYPE_ATTACK_DEFEND capture reward from 30 kills to 1
> capture.
> >
> > * The Day of Defeat: Source update is required due to engine changes.
> >
> > Jason
> >
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> >
> >
>
>
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