Does anyone know if the Sourcemod snapshot
sourcemod-1.3.0-hg2767<http://www.sourcemod.net/smdrop/1.3/sourcemod-1.3.0-hg2767.zip>fixes
the crashing problem?

I've been unable to even start my servers since like Thrusday..

-Matt

On Sat, Aug 15, 2009 at 4:01 PM, Ronny Schedel <i...@ronny-schedel.de>wrote:

>
> Crashes are on all maps, we have also crashes on avalanche, kalt, argentan,
> ...
>
>
> ----- Original Message -----
> From: "Chris" <headad...@gmail.com>
> To: "Half-Life dedicated Win32 server mailing list"
> <hlds@list.valvesoftware.com>
> Sent: Saturday, August 15, 2009 10:40 PM
> Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released
>
>
> Same here, constant crashing. Most noticeable on colmar, and jagd...
>
> On Sat, Aug 15, 2009 at 8:33 PM, ServerAlex <servera...@gmail.com> wrote:
>
> > my dods server is crashing again and again after these updates. no
> > plugins running anymore, but still crashing randomly. os is linux.
> >
> > #0  0xf5b6603b in CWeaponDODBase::ShouldAutoReload () from
> > /srv/virtual/dods-decendants/orangebox/dod/bin/server_i486.so
> > (gdb) bt
> > #0  0xf5b6603b in CWeaponDODBase::ShouldAutoReload () from
> > /srv/virtual/dods-decendants/orangebox/dod/bin/server_i486.so
> > #1  0xf5b662f5 in CWeaponDODBase::ItemBusyFrame () from
> > /srv/virtual/dods-decendants/orangebox/dod/bin/server_i486.so
> > #2  0xf5692038 in CBasePlayer::ItemPostFrame () from
> > /srv/virtual/dods-decendants/orangebox/dod/bin/server_i486.so
> > #3  0xf58d0888 in CBasePlayer::PostThink () from
> > /srv/virtual/dods-decendants/orangebox/dod/bin/server_i486.so
> > #4  0xf5b3ad8e in CDODPlayer::PostThink () from
> > /srv/virtual/dods-decendants/orangebox/dod/bin/server_i486.so
> > #5  0xf58e5252 in CPlayerMove::RunPostThink () from
> > /srv/virtual/dods-decendants/orangebox/dod/bin/server_i486.so
> > #6  0xf58e6d9a in CPlayerMove::RunCommand () from
> > /srv/virtual/dods-decendants/orangebox/dod/bin/server_i486.so
> > #7  0xf58c211d in CBasePlayer::PlayerRunCommand () from
> > /srv/virtual/dods-decendants/orangebox/dod/bin/server_i486.so
> > #8  0xf5b2db74 in CDODPlayer::PlayerRunCommand () from
> > /srv/virtual/dods-decendants/orangebox/dod/bin/server_i486.so
> > #9  0xf58da14c in CBasePlayer::PhysicsSimulate () from
> > /srv/virtual/dods-decendants/orangebox/dod/bin/server_i486.so
> > #10 0xf586f9f9 in Physics_SimulateEntity () from
> > /srv/virtual/dods-decendants/orangebox/dod/bin/server_i486.so
> > #11 0xf586ff76 in Physics_RunThinkFunctions () from
> > /srv/virtual/dods-decendants/orangebox/dod/bin/server_i486.so
> > #12 0xf578e3b1 in CServerGameDLL::GameFrame () from
> > /srv/virtual/dods-decendants/orangebox/dod/bin/server_i486.so
> > #13 0xf758a5f2 in CServerPlugin::GameFrame () from
> > /srv/virtual/dods-decendants/orangebox/bin/engine_i486.so
> > #14 0xf756e5dd in SV_Think () from
> > /srv/virtual/dods-decendants/orangebox/bin/engine_i486.so
> > #15 0xf7570360 in SV_Frame () from
> > /srv/virtual/dods-decendants/orangebox/bin/engine_i486.so
> > #16 0xf7636dc4 in _Host_RunFrame_Server () from
> > /srv/virtual/dods-decendants/orangebox/bin/engine_i486.so
> > #17 0xf7637e21 in _Host_RunFrame () from
> > /srv/virtual/dods-decendants/orangebox/bin/engine_i486.so
> > #18 0xf7638308 in Host_RunFrame () from
> > /srv/virtual/dods-decendants/orangebox/bin/engine_i486.so
> > #19 0xf7644290 in CHostState::State_Run () from
> > /srv/virtual/dods-decendants/orangebox/bin/engine_i486.so
> > #20 0xf7644b1a in CHostState::FrameUpdate () from
> > /srv/virtual/dods-decendants/orangebox/bin/engine_i486.so
> > #21 0xf7644bf5 in HostState_Frame () from
> > /srv/virtual/dods-decendants/orangebox/bin/engine_i486.so
> > #22 0xf76ca1db in CEngine::Frame () from
> > /srv/virtual/dods-decendants/orangebox/bin/engine_i486.so
> > #23 0xf76c66d6 in CDedicatedServerAPI::RunFrame () from
> > /srv/virtual/dods-decendants/orangebox/bin/engine_i486.so
> > #24 0xf78472ee in RunServer () from bin/dedicated_i486.so
> > #25 0xf7847024 in CDedicatedExports::RunServer () from
> > bin/dedicated_i486.so
> > #26 0xf76c6f40 in CModAppSystemGroup::Main () from
> > /srv/virtual/dods-decendants/orangebox/bin/engine_i486.so
> > #27 0xf772e275 in CAppSystemGroup::Run () from
> > /srv/virtual/dods-decendants/orangebox/bin/engine_i486.so
> > #28 0xf76c70df in CDedicatedServerAPI::ModInit () from
> > /srv/virtual/dods-decendants/orangebox/bin/engine_i486.so
> > #29 0xf784768a in CDedicatedAppSystemGroup::Main () from
> > bin/dedicated_i486.so
> > #30 0xf78a7115 in CAppSystemGroup::Run () from bin/dedicated_i486.so
> > #31 0xf78a164b in CSteamApplication::Main () from bin/dedicated_i486.so
> > #32 0xf78a7115 in CAppSystemGroup::Run () from bin/dedicated_i486.so
> > #33 0xf7847c0b in main () from bin/dedicated_i486.so
> > #34 0xf7840003 in DedicatedMain () from bin/dedicated_i486.so
> > #35 0x0804949d in main ()
> >
> > 0xf5b66000 <_ZN14CWeaponDODBase16ShouldAutoReloadEv+0>: sub    $0xc,%esp
> > 0xf5b66003 <_ZN14CWeaponDODBase16ShouldAutoReloadEv+3>: mov
> >  %ebx,0x4(%esp)
> > 0xf5b66007 <_ZN14CWeaponDODBase16ShouldAutoReloadEv+7>: mov
> >  0x10(%esp),%eax
> > 0xf5b6600b <_ZN14CWeaponDODBase16ShouldAutoReloadEv+11>:        call
> > 0xf54875c7 <__i686.get_pc_thunk.bx>
> > 0xf5b66010 <_ZN14CWeaponDODBase16ShouldAutoReloadEv+16>:        add
> > $0x2b6524,%ebx
> > 0xf5b66016 <_ZN14CWeaponDODBase16ShouldAutoReloadEv+22>:        mov
> > %esi,0x8(%esp)
> > 0xf5b6601a <_ZN14CWeaponDODBase16ShouldAutoReloadEv+26>:        mov
> > %eax,(%esp)
> > 0xf5b6601d <_ZN14CWeaponDODBase16ShouldAutoReloadEv+29>:        call
> > 0xf5481834 <_znk14cweapondodbase14getplayerowne...@plt>
> > 0xf5b66022 <_ZN14CWeaponDODBase16ShouldAutoReloadEv+34>:        test
> > %eax,%eax
> > 0xf5b66024 <_ZN14CWeaponDODBase16ShouldAutoReloadEv+36>:        mov
> >  %eax,%esi
> > 0xf5b66026 <_ZN14CWeaponDODBase16ShouldAutoReloadEv+38>:        je
> > 0xf5b66039 <_ZN14CWeaponDODBase16ShouldAutoReloadEv+57>
> > 0xf5b66028 <_ZN14CWeaponDODBase16ShouldAutoReloadEv+40>:        mov
> > (%eax),%eax
> > 0xf5b6602a <_ZN14CWeaponDODBase16ShouldAutoReloadEv+42>:        mov
> > %esi,(%esp)
> > 0xf5b6602d <_ZN14CWeaponDODBase16ShouldAutoReloadEv+45>:        call
> > *0x13c(%eax)
> > 0xf5b66033 <_ZN14CWeaponDODBase16ShouldAutoReloadEv+51>:        mov
> >  %esi,%edx
> > 0xf5b66035 <_ZN14CWeaponDODBase16ShouldAutoReloadEv+53>:        test
> > %al,%al
> > 0xf5b66037 <_ZN14CWeaponDODBase16ShouldAutoReloadEv+55>:        jne
> > 0xf5b6603b <_ZN14CWeaponDODBase16ShouldAutoReloadEv+59>
> > 0xf5b66039 <_ZN14CWeaponDODBase16ShouldAutoReloadEv+57>:        xor
> >  %edx,%edx
> > 0xf5b6603b <_ZN14CWeaponDODBase16ShouldAutoReloadEv+59>:        movzbl
> > 0x12dc(%edx),%eax
> > 0xf5b66042 <_ZN14CWeaponDODBase16ShouldAutoReloadEv+66>:        mov
> > 0x4(%esp),%ebx
> > 0xf5b66046 <_ZN14CWeaponDODBase16ShouldAutoReloadEv+70>:        mov
> > 0x8(%esp),%esi
> > 0xf5b6604a <_ZN14CWeaponDODBase16ShouldAutoReloadEv+74>:        add
> >  $0xc,%esp
> > 0xf5b6604d <_ZN14CWeaponDODBase16ShouldAutoReloadEv+77>:        ret
> >
> >
> > regards,
> > alex
> >
> > 2009/8/15 Joel R. <joelru...@gmail.com>:
> > > Was there any damage values changed?
> > >
> > > On Fri, Aug 14, 2009 at 7:29 PM, Adam Nowacki <no...@xpam.de> wrote:
> > >
> > >> Jason Ruymen wrote:
> > >> > A required update for Team Fortress 2 and Day of Defeat: Source* is
> > now
> > >> available.  Please run hldsupdatetool to receive the update.  The
> > specific
> > >> changes include:
> > >>
> > >> I just noticed that you can connect to previous server version with
> > >> updated client ... so is it really a required update?
> > >>
> > >> >
> > >> > Team Fortress 2
> > >> >  - Fixed "r_rootlod" being marked as a cheat, which prevented it
> from
> > >> being changed and caused a significant performance loss for some GPUs.
> > >> >  - Changed "The Big Hurt" Scout achievement to be "Stun 2 Medics
> that
> > are
> > >> ready to deploy an ÜberCharge."
> > >> >  - Fixed Announcer overtime bug on KOTH servers using mp_timelimit.
> > >> >       - Due to many requests, added server ConVar "tf_overtime_nag".
> > When
> > >> set to 1, it keeps the broken announcer behavior.
> > >> >  - Fixed tournament stopwatch not displaying the time in the HUD.
> > >> >  - Fixed a bug with cloak meter regen and drain rates.
> > >> >  - Fixed Spies not being able to go invis while reloading.
> > >> >  - Fixed pipebombs sticking to saw blades.
> > >> >  - Fixed weapons not being hidden properly during loser state anims.
> > >> >  - Fixed a case where radius damage didn't reduce damage to self.
> > >> >       - Fixes Demomen taking too much damage from their pipebombs.
> > >> >  - Fixed a case where items would never show up in the backpack,
> even
> > >> though they were available to equip.
> > >> >  - Fixed a case where items weren't being validated properly in
> class
> > >> loadout slots.
> > >> >
> > >> > Community requests:
> > >> >  - Removed centerprint texts for TF_FLAGTYPE_ATTACK_DEFEND CTF game
> > mode.
> > >> >  - Changed TF_FLAGTYPE_ATTACK_DEFEND capture reward from 30 kills to
> > >> > 1
> > >> capture.
> > >> >
> > >> > * The Day of Defeat: Source update is required due to engine
> changes.
> > >> >
> > >> > Jason
> > >> >
> > >> > _______________________________________________
> > >> > To unsubscribe, edit your list preferences, or view the list
> > >> > archives,
> > >> please visit:
> > >> > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >> >
> > >> >
> > >>
> > >>
> > >> _______________________________________________
> > >> To unsubscribe, edit your list preferences, or view the list archives,
> > >> please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlds
> > >>
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
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