Well I have crashed 3 times since the update so now I have renamed my 
Sourcemod folder to see if that fixes the issue.

--------------------------------------------------
From: "Jason Ruymen" <[email protected]>
Sent: Monday, August 17, 2009 7:21 PM
To: <[email protected]>; <[email protected]>; 
<[email protected]>
Subject: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed

> The required updates for Team Fortress 2 and Day of Defeat: Source are now 
> available.  Please run hldsupdatetool to receive them.  The specific 
> changes include:
>
> Day of Defeat: Source
>   - Fixed an engine crash.
>
> Team Fortress 2
>   - Updated PL_Hoodoo.  Changes from community mapmaker Tim Johnson:
> -          "Added a balcony at 2-1 that I've rotated and cleaned up so 
> it's a much better point, it attracts less sentry spam but is still 
> holdable. 2-2 has a bit more breathing room and the one way route between 
> BLU/RED spawn in stage 3 has gone and in its place some stairs up to the 
> second level accessible from BLU's side."
>   - Added "tf_ctf_bonus_time" ConVar to set the CritBoost bonus time for 
> capturing the intelligence (0 to disable it)
>   - Added "tf_arena_first_blood" ConVar to toggle the first blood feature 
> in Arena mode (0 to disable it)
>   - Added missing snowpuff particles for DX8 players
>   - Fixed rocket jumping
>   - Fixed sticky bomb attachment to props. They will now only ignore the 
> saws in sawmill
>   - Fixed Scouts going into reference pose in double jumps.
>   - Fixed the Ubersaw not displaying team colors
>   - Fixed Spies disguised as RED Scouts not cloaking properly
>   - Removed two more text messages for TF_FLAGTYPE_ATTACK_DEFEND CTF game 
> mode
>
> Jason
>
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