I just updated and I'm still crashing. srcds.exe won't even stay up through
the full startup. I wish I could see what it says when it closes..

-Matt

On Mon, Aug 17, 2009 at 8:13 PM, James McKenna <[email protected]> wrote:

> How long does it take to crash? My TF2 is running hoodoo right now 32/32
> players... no crashing yet.
>
> On Mon, Aug 17, 2009 at 5:55 PM, David J. Ulbrich <
> [email protected]
> > wrote:
>
> > Well still crashing on Hoodoo even WITHOUT Sourcemod.
> >
> > --------------------------------------------------
> > From: "David J. Ulbrich" <[email protected]>
> > Sent: Monday, August 17, 2009 7:46 PM
> > To: <[email protected]>; <[email protected]>;
> > <[email protected]>
> > Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed
> >
> > > Well I have crashed 3 times since the update so now I have renamed my
> > > Sourcemod folder to see if that fixes the issue.
> > >
> > > --------------------------------------------------
> > > From: "Jason Ruymen" <[email protected]>
> > > Sent: Monday, August 17, 2009 7:21 PM
> > > To: <[email protected]>; <[email protected]
> >;
> > > <[email protected]>
> > > Subject: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed
> > >
> > >> The required updates for Team Fortress 2 and Day of Defeat: Source are
> > >> now
> > >> available.  Please run hldsupdatetool to receive them.  The specific
> > >> changes include:
> > >>
> > >> Day of Defeat: Source
> > >>   - Fixed an engine crash.
> > >>
> > >> Team Fortress 2
> > >>   - Updated PL_Hoodoo.  Changes from community mapmaker Tim Johnson:
> > >> -          "Added a balcony at 2-1 that I've rotated and cleaned up so
> > >> it's a much better point, it attracts less sentry spam but is still
> > >> holdable. 2-2 has a bit more breathing room and the one way route
> > between
> > >> BLU/RED spawn in stage 3 has gone and in its place some stairs up to
> the
> > >> second level accessible from BLU's side."
> > >>   - Added "tf_ctf_bonus_time" ConVar to set the CritBoost bonus time
> for
> > >> capturing the intelligence (0 to disable it)
> > >>   - Added "tf_arena_first_blood" ConVar to toggle the first blood
> > feature
> > >> in Arena mode (0 to disable it)
> > >>   - Added missing snowpuff particles for DX8 players
> > >>   - Fixed rocket jumping
> > >>   - Fixed sticky bomb attachment to props. They will now only ignore
> the
> > >> saws in sawmill
> > >>   - Fixed Scouts going into reference pose in double jumps.
> > >>   - Fixed the Ubersaw not displaying team colors
> > >>   - Fixed Spies disguised as RED Scouts not cloaking properly
> > >>   - Removed two more text messages for TF_FLAGTYPE_ATTACK_DEFEND CTF
> > game
> > >> mode
> > >>
> > >> Jason
> > >>
> > >> _______________________________________________
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> > >>
> > >
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> >
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