I've had 5 servers up and full since the update running sourcemod - no crashes.

I'm on windows

Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945



> From: [email protected]
> Date: Mon, 17 Aug 2009 20:38:24 -0500
> To: [email protected]
> Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed
> 
> btw, It's TF2.
> 
> -Matt
> 
> On Mon, Aug 17, 2009 at 8:30 PM, CLAN RCR <[email protected]> wrote:
> 
> > I just updated and I'm still crashing. srcds.exe won't even stay up through
> > the full startup. I wish I could see what it says when it closes..
> >
> > -Matt
> >
> >
> > On Mon, Aug 17, 2009 at 8:13 PM, James McKenna <[email protected]>wrote:
> >
> >> How long does it take to crash? My TF2 is running hoodoo right now 32/32
> >> players... no crashing yet.
> >>
> >> On Mon, Aug 17, 2009 at 5:55 PM, David J. Ulbrich <
> >> [email protected]
> >> > wrote:
> >>
> >> > Well still crashing on Hoodoo even WITHOUT Sourcemod.
> >> >
> >> > --------------------------------------------------
> >> > From: "David J. Ulbrich" <[email protected]>
> >> > Sent: Monday, August 17, 2009 7:46 PM
> >> > To: <[email protected]>; <[email protected]>;
> >> > <[email protected]>
> >> > Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed
> >> >
> >> > > Well I have crashed 3 times since the update so now I have renamed my
> >> > > Sourcemod folder to see if that fixes the issue.
> >> > >
> >> > > --------------------------------------------------
> >> > > From: "Jason Ruymen" <[email protected]>
> >> > > Sent: Monday, August 17, 2009 7:21 PM
> >> > > To: <[email protected]>; <[email protected]
> >> >;
> >> > > <[email protected]>
> >> > > Subject: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed
> >> > >
> >> > >> The required updates for Team Fortress 2 and Day of Defeat: Source
> >> are
> >> > >> now
> >> > >> available.  Please run hldsupdatetool to receive them.  The specific
> >> > >> changes include:
> >> > >>
> >> > >> Day of Defeat: Source
> >> > >>   - Fixed an engine crash.
> >> > >>
> >> > >> Team Fortress 2
> >> > >>   - Updated PL_Hoodoo.  Changes from community mapmaker Tim Johnson:
> >> > >> -          "Added a balcony at 2-1 that I've rotated and cleaned up
> >> so
> >> > >> it's a much better point, it attracts less sentry spam but is still
> >> > >> holdable. 2-2 has a bit more breathing room and the one way route
> >> > between
> >> > >> BLU/RED spawn in stage 3 has gone and in its place some stairs up to
> >> the
> >> > >> second level accessible from BLU's side."
> >> > >>   - Added "tf_ctf_bonus_time" ConVar to set the CritBoost bonus time
> >> for
> >> > >> capturing the intelligence (0 to disable it)
> >> > >>   - Added "tf_arena_first_blood" ConVar to toggle the first blood
> >> > feature
> >> > >> in Arena mode (0 to disable it)
> >> > >>   - Added missing snowpuff particles for DX8 players
> >> > >>   - Fixed rocket jumping
> >> > >>   - Fixed sticky bomb attachment to props. They will now only ignore
> >> the
> >> > >> saws in sawmill
> >> > >>   - Fixed Scouts going into reference pose in double jumps.
> >> > >>   - Fixed the Ubersaw not displaying team colors
> >> > >>   - Fixed Spies disguised as RED Scouts not cloaking properly
> >> > >>   - Removed two more text messages for TF_FLAGTYPE_ATTACK_DEFEND CTF
> >> > game
> >> > >> mode
> >> > >>
> >> > >> Jason
> >> > >>
> >> > >> _______________________________________________
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> >> archives,
> >> > >> please visit:
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> >> > >>
> >> > >
> >> > > _______________________________________________
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> >> > > please visit:
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> >> > >
> >> >
> >> > _______________________________________________
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> >> > please visit:
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> >> >
> >> _______________________________________________
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> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >
> >
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