Amazing :D The only thing I like about TF2 is the updates.

Thanks,
- Saul.

On 15 Sep 2009, at 23:30, Jason Ruymen <[email protected]> wrote:

> A required update for Team Fortress 2 is now available.  Please run  
> hldsupdatetool to receive it.  The specific changes include:
>
> ENGINE
> * If the installation is an HLTV relay we allow clients to connect  
> as HLTV clients even if tv_enable is set to false. A recent exploit  
> fix made it such that we ignore the flag indicating that the client  
> is an HLTV client if tv_enable is false, but it is possible that  
> relays won't have this ConVar set
>
> TEAM FORTRESS 2
> Additions / Changes
> * Backpack improvement
>    - Added support for 100 slots in the backpack
>    - Backpack can now be sorted by type
>    - Multi-selection in the backpack is now done by holding down the  
> Ctrl key
> * Alt-fire on the Sandvich now drops sandviches:
>    - A single sandvich can be dropped at a time. Dropping the  
> sandvich removes it from the Heavy
>    - A Heavy can regain his sandvich by collecting a healthkit while  
> already being at full health
>    - Eating a sandvich using the taunt method now heals a Heavy to  
> full health
>    - Dropped sandviches heal 50% of the collector's health
> * Medic regen changes:
>    - Base regen amount increased from 1/sec to 3/sec
>    - Regen amount increase since time of last damage decreased from  
> 3x to 2x
>    - End result of above: Old healing scaled from 1/sec to 3/sec  
> based on time since being damaged (maxed out at 10 seconds). New  
> healing scales from 3/sec to 6/sec
> * Blutsauger:
>    - Replaced "No critical hits" negative attribute with "-2 health  
> drained per second on wearer"
>    - Health drain stacks on top of the above Medic regen changes,  
> lowering the base regen by 2h/sec
> * Added "mp_windifference" server ConVar (default to 0)
>    - When set to X, matches will be considered won if a team gets X  
> points ahead of the other team
> * Added a "Remember the active weapon between lives" option to the  
> Multiplayer->Advanced options dialog
> * Added "Disable weather effects" option to the Multiplayer- 
> >Advanced options dialog
> * Added "Show non-standard items on spectated player" option to the  
> Multiplayer->Advanced options dialog
>    - If set (default), it'll show non-standard items being carried  
> by the player you're spectating
> * Tournament mode changes
>    - New item whitelist allowing tournaments to control what items  
> can be used by players
>        - Added "item_whitelist_example.txt"
>        - Added "item_show_whitelistable_definitions" command to get  
> a list of whitelistable items
>    - Added Tournament mode Spectator HUD
>        - Added "Use advanced spectator HUD in tournament mode"  
> option to the Multiplayer->Advanced options dialog
>        - Shows all the members of your team (or both if you're a  
> spectator) at the top of the screen, along with class/health/respawn  
> time/charge level
>                - Spectator indices are now shown on the team  
> members, and hitting the corresponding weapon selection key (slot1- 
> slot12 commands) will spectate them
> * Changed idle player check to include spectators & players who  
> haven't chosen a team
>
> Bug Fixes
> * Fixed explosive radius detection using an axially aligned box  
> instead of a sphere
>    - Compensated by increasing the radius of grenades, pipes, and  
> rockets to 50% of what they lost at the corners of the OBB
>    - Grenades/Pipes radius change: 132->159
>    - Rocket radius change: 121->146
>    - End result of above: Explosives have had their radius reduced  
> at some angles, and increased at others. Radius is now consistent,  
> angles are now irrelevant
> * Fixed Sniper using the reference pose if he has the Huntsman  
> deployed when his team loses
> * Fixed Spies speaking their response rules lines after killing a  
> player as the class they were disguised as
> * Fixed Medics getting MedicCallerPanels in their HUD for cloaked  
> enemy Spies disguised as their team
> * Fixed the Huntsman not firing crit arrows when the Sniper is being  
> CritBoosted
> * Fixed being able to fire the Huntsman under water if you jump into  
> the water with the arrow charged
> * Added check to prevent clients using the "firstperson" command to  
> get out of thirdperson view while they're phasing, taunting or  
> control stunned
> * Fixed Halo glow effect not being hidden for cloak/disguised enemy  
> Spies
> * Fixed wearables not destroying their attached particles when  
> they're removed
> * Fixed several player & viewmodel simulation issues that occurred  
> when the game was paused
> * Fixed a DX8-based exploit that allowed modified particle effects  
> to work under sv_pure 2
>
> Community Requests
> * Added the entindex() of the object being built to the  
> "player_builtobject" game event
> * Added flag to allow CTF map authors to turn off the Overtime mode  
> when timers expire
> * Added IgnitePlayer input to TFPlayer
>
> Jason
>
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