But I mean it's the mod author's responsiblity to update their mod with a new engine. As I quote from the Synergy forums: "In general the Linux version is very bugged-out right now. I'm hoping it will be better in the next version; I moved Synergy code changes to Valve's newer HL2MP source base."
Which I take as meaning the mod author has to push their mod to a more recent engine. Valve updates the engine, mod authors update their mod to the new engine. Jonah Hirsch On Mon, Aug 31, 2009 at 7:33 PM, Violent Crimes < violentcri...@convictgaming.com> wrote: > Mod's have no access to the Engine Coding. Steam is responsible for that. > > Jonah Hirsch wrote: > > I'm pretty sure that's up to the mod authors. > > > > Jonah Hirsch > > > > > > On Mon, Aug 31, 2009 at 7:18 PM, Violent Crimes < > > violentcri...@convictgaming.com> wrote: > > > > > >> Any word on when they are going to update the Orangebox Engine for mods > >> like Age of Chivarly or Zombie Panic. It still hasn't been updated for > >> the upload exploit? > >> > >> > >> Jason Ruymen wrote: > >> > >>> A required update for Team Fortress 2 is now available. Please run > >>> > >> hldsupdatetool to receive the update. The specific changes include: > >> > >>> Team Fortress 2: > >>> - Added "tf_allow_player_use" server ConVar to control players > executing > >>> > >> +use while playing (defaults to 0) > >> > >>> - Fixed a bug where full backpacks resulted in an item being repeatedly > >>> > >> found each time the game is started > >> > >>> - Fixed being able to burn players/buildings that are in the water > while > >>> > >> standing outside the water > >> > >>> - Fixed teleporting Spies getting stuck in enemy players standing on > the > >>> > >> exit > >> > >>> - Fixed server log not listing telefrag kills as weapon "telefrag" > >>> - Fixed the Pyro's airblast pushing Spectators in free-look mode > >>> - Fixed Pyro's Hadouken killing Scouts that have used Bonk! and are > >>> > >> phasing > >> > >>> - Fixed freezecam screenshots sometimes being saved outside the > >>> > >> Screenshots folder > >> > >>> - Fixed deathnotice and server log entries not using the unique item > >>> > >> names/icons when buildings are destroyed > >> > >>> - Fixed a case where the weapon selection menu wasn't drawing the > images > >>> > >> of non-standard items if the player was using hud_fastswitch 1 and using > >> slot7-10 to view the panel > >> > >>> - Fixed CTF HUD not centering the flag panel if there is only one > active > >>> > >> flag > >> > >>> Community requests: > >>> - Added the ability to set a parent for the item_teamflag entity > >>> - Added OnPickUpTeam1 and OnPickUpTeam2 outputs to the item_teamflag > >>> > >> entity > >> > >>> - Added intro movie .mp3 files to the sound/misc folder > >>> > >>> Jason > >>> > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> > >> please visit: > >> > >>> http://list.valvesoftware.com/mailman/listinfo/hlds > >>> > >>> > >>> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > >> > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds