its not just L4D it does it in tf2 also,

it happens after a few people join it happened on several maps and they were
abrupt terminations so no log file :(

if searching around to see how its done so far nothing though

Mike

On Wed, Oct 7, 2009 at 1:13 PM, Ronny Schedel <[email protected]> wrote:

>
> As far as I have seen and understand it, it happens on our start map. The
> next log file is with players and a different map. So, I would say, this
> happens when a lobby catched the server for gaming and it restarts the
> server with the new settings from the lobby.
>
>
>
> >I looked at my log archives going back two months, and this didn't happen
> > one time. Looking at my logs, each restart appears to be associated with
> a
> > zero byte log file, indicating a server abnormal termination (I didn't
> > notice that yesterday). It started doing this at 11:02am yesterday. It
> did
> > it about 30 times over the following two hours, and then the frequency
> > slowed down until the last restart occurred at about 6:00 pm. Total
> > "restarts" is about 100. And it hasn't done it since. At the peak it was
> > every 30 seconds. After a couple hours it slowed down to a couple of
> times
> > an hour before eventually stopping.
> >
> > In the middle of all of this, without changing anything, I closed the
> port
> > in my router, started server. Server sat there and didn't restart. Open
> > port
> > in router. Restart cycle resumes.
> >
> > Some script kiddie with a crash exploit gets my vote as most probably
> > cause.
> > First runner up is cosmic rays or sunspot cycles. Idk what else to
> > think....after this stopped, peeps joined the server and I had non-stop
> > traffic the rest of the evening. At 2am the last player quits, and the
> > server has been idle since - no crashes, no restarts.
> >
> >
> > ----- Original Message -----
> > From: "Ronny Schedel" <[email protected]>
> > To: "Half-Life dedicated Win32 server mailing list"
> > <[email protected]>
> > Sent: Tuesday, October 06, 2009 11:37 PM
> > Subject: Re: [hlds] L4D Crash exploit?
> >
> >
> >>
> >> This is a normal behaviour. I have checked old log files from April 2009
> >> and
> >> they exist too. The log files are 4 kb and shows the server starting and
> >> immediatly quitting.
> >>
> >>
> >>> Is there a L4D crash exploit going around? I'm watching my server,
> which
> >>> normally runs for days without crashing, crash/restart every couple of
> >>> minutes. The last few lines in the log file is:
> >>>
> >>> L 10/06/2009 - 15:09:49: Preventing spawning
> >>> L 10/06/2009 - 15:09:49: server_message: "quit"
> >>> L 10/06/2009 - 15:09:49: Log file closed
> >>>
> >>> This happens every couple of minutes. I don't see anything in the
> >>> console,
> >>> it just quits. It started doing this about 4.5 hours ago, and it's done
> >>> it
> >>> about 40 times since then. It leaves a log file of exactly 1272 bytes.
> >>> _______________________________________________
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> >>>
> >>
> >>
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> >
> >
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>
>
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