If you have full access to the server, run a packet capture. Knowing what goes to the server to cause it goes a LONG way to fixing it.
Shawn /OB Michael Krasnow wrote: > its not just L4D it does it in tf2 also, > > it happens after a few people join it happened on several maps and they were > abrupt terminations so no log file :( > > if searching around to see how its done so far nothing though > > Mike _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

