If you have full access to the server, run a packet capture.

Knowing what goes to the server to cause it goes a LONG way to fixing it.

Shawn /OB

Michael Krasnow wrote:
> its not just L4D it does it in tf2 also,
> 
> it happens after a few people join it happened on several maps and they were
> abrupt terminations so no log file :(
> 
> if searching around to see how its done so far nothing though
> 
> Mike

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