Yeah, just like in 2008 with L4D, the server files preload really meant nothing. Everyone who preloaded the HLDS files ended up having to download all the files again anyway because the server files were jacked to hell.
If I were to guess, I'd say we'd have to run separate L4D and L4D2 servers since the new game doesn't depend on the other one (it's not an expansion) and we'll probably get 24 hours to preload the core demo server files with the final update on release day. -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Matthew Gottlieb Sent: Friday, October 23, 2009 9:34 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D2 Demo I know... I said that, lol. On Fri, Oct 23, 2009 at 9:24 PM, Jeff Sugar <[email protected]> wrote: > Hes talking about cilentside preloads. > > On Fri, Oct 23, 2009 at 7:18 PM, Matthew Gottlieb < > [email protected]> wrote: > >> I'm not seeing any changes on the hldsupdatetool list >> >> On Fri, Oct 23, 2009 at 9:12 PM, msleeper <[email protected]> >> wrote: >> > Confirmed, restart steam if the demo isn't in your game list. Hey what >> > do you know. >> > >> > >> > On Fri, 2009-10-23 at 21:08 -0500, Matthew Gottlieb wrote: >> >> I'm told that the demo is preloading now. I have yet to preorder l4d2 >> >> so I can't confirm. >> >> >> >> >> >> On Fri, Oct 23, 2009 at 8:34 PM, msleeper <[email protected]> >> wrote: >> >> > Just because Gamestop is handing out the demo, that doesn't mean >> squat. >> >> > Look at Borderlands - they handed out that game and it won't unlock >> >> > until the 26th. >> >> > >> >> > Anyway - I imagine that we'll get our fair share of bug fixes and >> >> > updates for the demo. I more or less agree with your assumption on the >> >> > tag and the cross-game serving. At least I really hope we will be able >> >> > to do something like that, I really do not want to split up my game >> >> > servers for 2 games that are fairly similar. >> >> > >> >> > I don't think we could preload the demo, but we did preload the actual >> >> > game. >> >> > >> >> > >> >> > On Fri, 2009-10-23 at 18:29 -0700, Jonah Hirsch wrote: >> >> >> Well first of all it's *4* days to the demo release. :P >> >> >> If this is *JUST *like the L4D demo, we'll get the server files the >> day >> >> >> before, but who knows, we could get it a little sooner, although it's >> >> >> getting close. >> >> >> >> >> >> I'm sure the demo won't need as many little patches as the L4D demo >> did (I >> >> >> hope), so it should go nice and smooth. >> >> >> >> >> >> Also I'm really curious about the "g:l4d1" tag too. Here's my best >> >> >> hypothesis: >> >> >> >> >> >> L4D2 will be backwards compatible with L4D. You will be able to play >> the L4D >> >> >> campaigns natively in L4D2. (Possibly, an update to L4D would be >> released >> >> >> that supports cross-game support, so people with L4D2 can play with >> people >> >> >> who only have L4D). I'd guess that you could set up L4D2 servers, and >> the >> >> >> "g:l4d1/g:l4d2" tag would tell the server whether to switch between >> >> >> l4d1/l4d2. This would also confirm an update coming to L4D that would >> make >> >> >> it supported by L4D2 servers. >> >> >> >> >> >> Anyway, I'd also like some official word on this, but since today is >> Friday, >> >> >> I wouldn't expect anything until Monday, and hopefully NOT Tuesday >> since the >> >> >> demo is supposed to be released then. >> >> >> >> >> >> Does anyone remember if we could preload the L4D demo? That'd give >> some >> >> >> insight into if we might be able to preload this one. >> >> >> >> >> >> Jonah Hirsch >> >> >> ----------------------- >> >> >> >> >> >> >> >> >> On Fri, Oct 23, 2009 at 5:27 PM, MONDO <[email protected]> wrote: >> >> >> >> >> >> > Agreed. We'd like to get things running so our communities have a >> place to >> >> >> > play as soon as the demo opens up. >> >> >> > >> >> >> > On Fri, Oct 23, 2009 at 8:20 PM, msleeper < >> [email protected] >> >> >> > >wrote: >> >> >> > >> >> >> > > So here we are, a week or two out from the L4D2 demo release. I >> wonder >> >> >> > > if we can get any sort of heads up on what to expect for this. >> >> >> > > >> >> >> > > The big question I think most of us have is - Are the servers >> going to >> >> >> > > be backwards compatible with L4D1, or will we have to run L4D1 >> and/or >> >> >> > > L4D2 servers? As someone mentioned a while ago, a new tag showed >> up in >> >> >> > > sv_tags which seems to indicate that we may only have 1 server >> running >> >> >> > > for both games, but some confirmation or denial on this would be >> great. >> >> >> > > >> >> >> > > I am going to guess that we are going to get the server files a >> bit in >> >> >> > > advance like we did the last go around. Are forked servers still >> in >> >> >> > > play? I would hope so, they are awesome. >> >> >> > > >> >> >> > > Are there any new cvars we should know about before hand, stuff >> like the >> >> >> > > Steamgroups? >> >> >> > > >> >> >> > > >> >> >> > > _______________________________________________ >> >> >> > > To unsubscribe, edit your list preferences, or view the list >> archives, >> >> >> > > please visit: >> >> >> > > http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> > > >> >> >> > _______________________________________________ >> >> >> > To unsubscribe, edit your list preferences, or view the list >> archives, >> >> >> > please visit: >> >> >> > http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> > >> >> >> _______________________________________________ >> >> >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> >> >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > >> >> > >> >> > _______________________________________________ >> >> > To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> >> > http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > >> >> >> >> _______________________________________________ >> >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds >> > >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

