Doesn't seem to be entirely SM. I have verified game files and still am
getting random crashed on a vanilla server. :-/

On Thu, Dec 17, 2009 at 10:39 PM, Don Williams <[email protected]> wrote:

> Yeah, SM just needs updating.. For now I disabled it and all is well..
>  I'll
> check tomorrow for a new snapshot!
>
> -----Original Message-----
> From: [email protected]
>  [mailto:[email protected]] On Behalf Of DontWannaName!
> Sent: Thursday, December 17, 2009 11:35 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Team Fortress 2 Update Available
>
> Sadly, SM is still going to crash without any plugins or extensions.But you
> can prologue it without running any!
>
> On Thu, Dec 17, 2009 at 8:31 PM, Spencer 'voogru' MacDonald <
> [email protected]> wrote:
>
> > Whenever an update happens you should disable all plug-ins. Run the
> server
> > for an hour (no crashes), then turn plug-ins on one at a time.
> >
> > When we get big updates, this is what happens. Plug-ins need updating.
> >
> > - voogru.
> >
> > -----Original Message-----
> > From: [email protected]
> > [mailto:[email protected]] On Behalf Of Matt Lyons
> > Sent: Thursday, December 17, 2009 10:36 PM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] Team Fortress 2 Update Available
> >
> > On 18/12/2009, at 1:55 PM, Shizzle Nizzle wrote:
> >
> > > yea ours seem to crash on the map changes aswell.
> >
> > Same, just changed one of mine to gorge and came back to it 2mins later
> and
> > its back on its start up map dustbowl.
> >
> > No dump file though.
> >
> > --
> > Matt Lyons
> > Content Administrator, games.on.net
> > Email: [email protected]
> > Web: http://games.on.net
> > "In theory, there is no difference between theory and practice; In
> > practice,
> > there is."
> >
> >
> >
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