The only crashes I have seen so far on my server have happened on
ctf_doublecross. Dunno if it's a coincidence or not.

On Thu, Dec 17, 2009 at 10:31 PM, Don Williams <[email protected]> wrote:

> Hopefully tomorrow early, well TODAY..
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Tony Paloma
> Sent: Friday, December 18, 2009 1:15 AM
> To: 'Half-Life dedicated Win32 server mailing list'
> Subject: Re: [hlds] Team Fortress 2 Update Available
>
> I sent a dump to robin and he said he will be able to prevent the crash. I
> assume that means we will have a fix next patch.
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Andreas Grimm
> Sent: Thursday, December 17, 2009 9:52 PM
> To: 'Half-Life dedicated Win32 server mailing list'
> Subject: Re: [hlds] Team Fortress 2 Update Available
>
> same here, too
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Don Williams
> Sent: Friday, December 18, 2009 6:45 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Team Fortress 2 Update Available
>
> I started to notice that too.. No mods or anything on a 8v8 server on
> map changes.
>
> Sent from my iPhone
>
> On Dec 18, 2009, at 12:39 AM, Drew LaPour <[email protected]> wrote:
>
> > Doesn't seem to be entirely SM. I have verified game files and still
> > am
> > getting random crashed on a vanilla server. :-/
> >
> > On Thu, Dec 17, 2009 at 10:39 PM, Don Williams <[email protected]>
> > wrote:
> >
> >> Yeah, SM just needs updating.. For now I disabled it and all is
> >> well..
> >> I'll
> >> check tomorrow for a new snapshot!
> >>
> >> -----Original Message-----
> >> From: [email protected]
> >> [mailto:[email protected]] On Behalf Of
> >> DontWannaName!
> >> Sent: Thursday, December 17, 2009 11:35 PM
> >> To: Half-Life dedicated Win32 server mailing list
> >> Subject: Re: [hlds] Team Fortress 2 Update Available
> >>
> >> Sadly, SM is still going to crash without any plugins or
> >> extensions.But you
> >> can prologue it without running any!
> >>
> >> On Thu, Dec 17, 2009 at 8:31 PM, Spencer 'voogru' MacDonald <
> >> [email protected]> wrote:
> >>
> >>> Whenever an update happens you should disable all plug-ins. Run the
> >> server
> >>> for an hour (no crashes), then turn plug-ins on one at a time.
> >>>
> >>> When we get big updates, this is what happens. Plug-ins need
> >>> updating.
> >>>
> >>> - voogru.
> >>>
> >>> -----Original Message-----
> >>> From: [email protected]
> >>> [mailto:[email protected]] On Behalf Of Matt Lyons
> >>> Sent: Thursday, December 17, 2009 10:36 PM
> >>> To: Half-Life dedicated Win32 server mailing list
> >>> Subject: Re: [hlds] Team Fortress 2 Update Available
> >>>
> >>> On 18/12/2009, at 1:55 PM, Shizzle Nizzle wrote:
> >>>
> >>>> yea ours seem to crash on the map changes aswell.
> >>>
> >>> Same, just changed one of mine to gorge and came back to it 2mins
> >>> later
> >> and
> >>> its back on its start up map dustbowl.
> >>>
> >>> No dump file though.
> >>>
> >>> --
> >>> Matt Lyons
> >>> Content Administrator, games.on.net
> >>> Email: [email protected]
> >>> Web: http://games.on.net
> >>> "In theory, there is no difference between theory and practice; In
> >>> practice,
> >>> there is."
> >>>
> >>>
> >>>
> >>> _______________________________________________
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> >>>
> >>>
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