DOS attacks are still very effective, so turning off caching probably 
wont have much of a negative effect, if this is really causing problems.

- Neph

On 01/02/2010 09:43 PM, Arg! wrote:
> This bug came about when valve did
>
> - Added response caching for some server queries to help reduce the CPU load
> from DOS attacks.
>
> On the engine patch on 14th of the 8th 2009.
>
> Valve noted that they would fix this but it still occurs quite regularly.
> You will notice the ghost players as their connected time does not change in
> the query response.
>
> On Sun, Jan 3, 2010 at 1:24 PM, Violent Crimes<
> [email protected]>  wrote:
>
>    
>> I use hlsw and type status and look at the players list and see who
>> isn't actually connected and use the rcon kick to kick them.
>>
>>
>> LGS wrote:
>>      
>>> Map Change never fixes this problem. I always have to restart the server.
>>>
>>> I'm wondering if there is a setting that can fix this?
>>>
>>>
>>>
>>>
>>>
>>> -----Original Message-----
>>> From: [email protected]
>>> [mailto:[email protected]] On Behalf Of
>>> [email protected]
>>> Sent: Saturday, January 02, 2010 2:00 PM
>>> To: [email protected]
>>> Subject: hlds Digest, Vol 23, Issue 2
>>>
>>> Send hlds mailing list submissions to
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>>> Today's Topics:
>>>
>>>     1. Re: [HLDS Problem] Ghost Players (msleeper)
>>>     2. Re: [HLDS Problem] Ghost Players (DontWannaName!)
>>>
>>>
>>> ----------------------------------------------------------------------
>>>
>>> Message: 1
>>> Date: Fri, 01 Jan 2010 15:55:07 -0500
>>> From: msleeper<[email protected]>
>>> Subject: Re: [hlds] [HLDS Problem] Ghost Players
>>> To: Half-Life dedicated Win32 server mailing list
>>>        <[email protected]>
>>> Message-ID:<[email protected]>
>>> Content-Type: text/plain
>>>
>>> I see this occasionally but almost never with a full server. The last
>>> person or 2 on a server will sometimes ghost like you are saying. When
>>> the server is empty and showing a couple ghost players, a map change
>>> will always clear it out if you don't feel like doing a total reboot.
>>>
>>>
>>> On Thu, 2009-12-31 at 01:36 -0600, Cc2iscooL wrote:
>>>
>>>        
>>>> I've noticed this issue occasionally in TF2, restarting the server seems
>>>>
>>>>          
>>> to
>>>
>>>        
>>>> fix the ghost player issue. I've only had it happen once so far.
>>>> _______________________________________________
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>>>>
>>>>          
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>>>
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>>>>
>>>>          
>>>
>>>
>>>
>>> ------------------------------
>>>
>>> Message: 2
>>> Date: Fri, 1 Jan 2010 20:37:12 -0800
>>> From: "DontWannaName!"<[email protected]>
>>> Subject: Re: [hlds] [HLDS Problem] Ghost Players
>>> To: Half-Life dedicated Win32 server mailing list
>>>        <[email protected]>
>>> Message-ID:
>>>        <[email protected]>
>>> Content-Type: text/plain; charset=ISO-8859-1
>>>
>>> I get this too but only when there are a few players on, most easily
>>>        
>> noticed
>>      
>>> on my private server. I'd hate for people to mistake them as fake clients
>>> though. :/
>>>
>>> On Fri, Jan 1, 2010 at 12:55 PM, msleeper
>>> <[email protected]>wrote:
>>>
>>>
>>>        
>>>> I see this occasionally but almost never with a full server. The last
>>>> person or 2 on a server will sometimes ghost like you are saying. When
>>>> the server is empty and showing a couple ghost players, a map change
>>>> will always clear it out if you don't feel like doing a total reboot.
>>>>
>>>>
>>>> On Thu, 2009-12-31 at 01:36 -0600, Cc2iscooL wrote:
>>>>
>>>>          
>>>>> I've noticed this issue occasionally in TF2, restarting the server
>>>>>            
>> seems
>>      
>>>>>            
>>>> to
>>>>
>>>>          
>>>>> fix the ghost player issue. I've only had it happen once so far.
>>>>> _______________________________________________
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>>>>>
>>>>>            
>>>> please visit:
>>>>
>>>>          
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>>
>>>>>            
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>>>>
>>>>          
>>>
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>>>
>>> End of hlds Digest, Vol 23, Issue 2
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>> 01/02/10 03:22:00
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