Ah yes, thx.

I don't get to play much though I see what you mean. I was used to just hitting 
primary fire button to do both tasks. Didn't think to try secondary... I don't 
remember seeing that change noted other then saying it was fixed.

Thx again...




________________________________
From: HLDS <peter-h...@jerde.net>
To: Half-Life dedicated Win32 server mailing list <hlds@list.valvesoftware.com>
Sent: Thu, January 7, 2010 7:44:37 PM
Subject: Re: [hlds] Team Fortress 2 Update Available

You do know that primary-fire now swings the bat while secondary-fire hits the 
ball, right?

- Peter

On Jan 7, 2010, at 19:42 , Robert Whelan wrote:

> Not sure when it stopped working but is there an issue with 'the sandman'? I 
> have a bat and ball in hand though it doesn't work (no pon intended), I'm not 
> able to hit the ball. The animation never starts, occassionally when Im 
> trying to hit the ball I can hear the crit sound though thats it. All I can 
> do is swing the bat.
> 
> 
> 
> 
> ________________________________
> From: Jason Ruymen <jas...@valvesoftware.com>
> To: "hlds@list.valvesoftware.com" <hlds@list.valvesoftware.com>; Half-Life 
> dedicated Linux server mailing list <hlds_li...@list.valvesoftware.com>; 
> "hlds_annou...@list.valvesoftware.com" <hlds_annou...@list.valvesoftware.com>
> Sent: Thu, January 7, 2010 5:27:38 PM
> Subject: [hlds] Team Fortress 2 Update Available
> 
> An update for Team Fortress 2 is now available.  Please run hldsupdatetool to 
> receive the update.  The specific changes include:
> 
> - Fixed grounded players receiving falling damage from Force-A-Nature shots 
> directly above them
> - Fixed the Force-A-Nature firing fewer pellets when 
> tf_use_fixed_weaponspreads was 1
> - Updated the achievement icon for the "May I Cut In?" Spy achievement to 
> match the achievement description
> 
> Jason
> 
> 
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