No version change from the optional update?

On Wed, Jan 13, 2010 at 5:15 PM, Jason Ruymen <[email protected]>wrote:

> A required update for Team Fortress 2 is now available.  Please run
> hldsupdatetool to receive it.  The specific changes include:
>
> Additions:
> - Various improvements to Spy disguise and feign death:
>      - Disguise weapons copying weapons with special animation requirements
> (Sword, FaN) now look correct.
>      - Spies now play the appropriate death cry on feign death based on the
> corpse that appears.
>      - Feigning death can now play custom death animations like a normal
> death (head loss, sniper shot, backstab, etc).
>      - Feigning death due to explosive damage now has a chance to gib, like
> a normal death.
>      - Corpses from a feign death now use the correct wearable behavior
> (hats stay on, or fall off as they should)
>      - The weapons dropped by feign death corpses now have appropriate
> physics and collision for their type.
>      - Combat text for damage done to Spies that feign death will now show
> the un-modified damage amount.
>      - Fixed Spies that feign death while disguised as enemy spies dropping
> fake ragdolls wearing a mask.
>      - Fixed a couple of physics issues on ragdolls created by feign death.
> - Added convars to further customize the "play a hit sound whenever you
> injure an enemy" option:
>      - "tf_dingaling_volume". Sets the volume of the hit sound.
>      - "tf_dingaling_pitchmindmg". Sets the desired pitch of the hit sound
> when a minor damage hit is done.
>      - "tf_dingaling_pitchmaxdmg". Sets the desired pitch of the hit sound
> when a major damage hit is done.
>      - "tf_dingaling_wav_override". Specifies an optional custom wav hit
> sound. If unspecified, the default ding sound is used.
> - Added Medic Ubersaw kill taunt.
> - Added backstab death animations for Scout, Spy, Medic, Demo, Engineer,
> and Pyro. All death animations have a 25% chance to play.
> - Updated various localization strings.
>
> Changes:
> - Removed the clamps on the "viewmodel_fov" convar.
> - Added "viewmodel_fov_demo", a convar that controls viewmodel fov during
> demo playback.
> - Force-a-Nature will now correctly knock back players on the ground.
> - Increased minimum damage required for the Force-a-Nature to cause a
> knockback from 30 to 40.
> - Changed the Direct Hit to only minicrit enemies that have been launched
> into the air by an explosion.
> - Increased the rate of the Soldier's Rage generation by 40%.
> - Reduced the duration of the Soldier's Buff Banner effect from 14 seconds
> to 10.
> - Reduced the explosive damage resistance on the Chargin' Targe to 50%.
>
> Fixes:
> - Fixed the Scout's legs twisting out of shape during a double jump.
> - Fixed player models popping up and then down when they duck during a
> jump.
> - Fixed Sniper rifle not penetrating friendlies.
> - Fixed Bonk! Atomic Punch phase effect.
> - Fixed rockets not being removed if they explode in func_nogrenades zones
> - Fixed the Sandman being able to bat balls through doors.
> - Fixed the Gunboats absorbing damage from the Soldier's grenade kill
> taunt.
> - Fixed the naming of non-unique quality unique items (Community
> Kritzkriegs, etc)
> - Minor fixes to the crafting UI:
>      - Changed the item layout in the crafting panel to better fit the
> backpack panel:
>            - Each 1 of the 4 crafting pages now shows half of 1 of the 2
> backpack pages.
>      - Fixed the crafting panel next/prev page buttons being hard to use
> while dragging.
>      - Fixed the "equipped" label in the item panels stealing the mouse
> focus from the item panel itself.
>
> Updated Novint Falcon settings (no effect on non-Falcon players)
>      - Recoil/Reload force added for the Direct Hit rocket launcher
>      - Recoil/Reload force added for the Scottish Resistance sticky bomb
> launcher
>      - More defined flesh hit force added for the Equalizer pick axe
>      - More defined flesh hit/world hit force added for the Eyelander sword
>      - Added swing forces for Eyelander sword
>      - Added appropriate trumpet forces for Blu Buff Banner
>      - Added appropriate trumpet forces for Red Buff Banner
>      - Shotgun reload for Heavy & Pyro changed to feel more appropriate now
>      - Changed Huntsman pullback force so that it goes in the right
> direction (was still pulling as if the Huntsman was on the left hand side of
> the screen, which was default until a later update).
>
> Jason
>
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