is not this a client side update?

2010/1/8 Robert Whelan <[email protected]>

> Ah yes, thx.
>
> I don't get to play much though I see what you mean. I was used to just
> hitting primary fire button to do both tasks. Didn't think to try
> secondary... I don't remember seeing that change noted other then saying it
> was fixed.
>
> Thx again...
>
>
>
>
> ________________________________
> From: HLDS <[email protected]>
> To: Half-Life dedicated Win32 server mailing list <
> [email protected]>
> Sent: Thu, January 7, 2010 7:44:37 PM
> Subject: Re: [hlds] Team Fortress 2 Update Available
>
> You do know that primary-fire now swings the bat while secondary-fire hits
> the ball, right?
>
> - Peter
>
> On Jan 7, 2010, at 19:42 , Robert Whelan wrote:
>
> > Not sure when it stopped working but is there an issue with 'the
> sandman'? I have a bat and ball in hand though it doesn't work (no pon
> intended), I'm not able to hit the ball. The animation never starts,
> occassionally when Im trying to hit the ball I can hear the crit sound
> though thats it. All I can do is swing the bat.
> >
> >
> >
> >
> > ________________________________
> > From: Jason Ruymen <[email protected]>
> > To: "[email protected]" <[email protected]>;
> Half-Life dedicated Linux server mailing list <
> [email protected]>; "[email protected]"
> <[email protected]>
> > Sent: Thu, January 7, 2010 5:27:38 PM
> > Subject: [hlds] Team Fortress 2 Update Available
> >
> > An update for Team Fortress 2 is now available.  Please run
> hldsupdatetool to receive the update.  The specific changes include:
> >
> > - Fixed grounded players receiving falling damage from Force-A-Nature
> shots directly above them
> > - Fixed the Force-A-Nature firing fewer pellets when
> tf_use_fixed_weaponspreads was 1
> > - Updated the achievement icon for the "May I Cut In?" Spy achievement to
> match the achievement description
> >
> > Jason
> >
> >
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> >
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