We took out cp_well from the mapcycle.txt (it was the map that we put lastly
it was perfectly fine until we put it)
and everything became okay again... I don't know what could possibly go
wrong..
Thanks anyway guys.

2010/1/11 In Hyuk Seo <[email protected]>

> no we only use sourcemod for map control.
> All I can think of what I did wrong was putting EVERY plugin into disabled
> folder and putting them back into plugins folder.
> Could this cause problems?
>
> 2010/1/11 Tony Paloma <[email protected]>
>
> I haven't seen this problem. It sounds like you have a plugin managing the
>> map rotation that has gotten all confused.
>>
>> -----Original Message-----
>> From: [email protected]
>> [mailto:[email protected]] On Behalf Of In Hyuk Seo
>> Sent: Monday, January 11, 2010 3:52 PM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] [TF2] server reading mapcycle.txt backwards
>>
>> Oops sorry pressed send by accident.
>> What's weird is nextmap is displayed correty on HLSW
>> and skip_next_map commands works also. It says the next map is skipped
>>
>> but it actually isn't in the actual game. And it says nextmap is the map
>> we just played and it goes back to that map when the time runs out.
>> It is playing only 2 maps going back and forth unless I manually change
>> the
>> map.
>> I restarted the server but it didn't do anything. I'm going to see if
>> deleting the map that we just added in mapcycle.txt fixes the problem.
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