Should the version be 1.0.8.1 for both windows and linux?

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Violent Crimes
Sent: Wednesday, January 27, 2010 8:33 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Available

No ctf_doublecross map never ending fix?   FAIL!!!!


Jason Ruymen wrote:
> A required update for Team Fortress 2 is now available.  Please run
hldsupdatetool to receive the update.  The specific changes include:
>
> Added 3 new hats that can be worn by any class.
>    - "Towering Pillar of Hats"
>    - "Noble Amassment of Hats"
>    - "Modest Pile of Hat"
> Added Propaganda contest winners' hats for First Place, First Runner-up,
and Second Runner-up.
> Added "Edit Loadout" button to the class menu.
> Changed the main menu background to randomly use the Red, Blue, and
Soldier/Demo background images.
> Fixed Snipers being able to shoot enemies through gates.
> Fixed Linux servers not properly reconnecting to Steam when they lose
their connection.
> Fixed stickies being destructible before they're stuck to something.
> Fixed the return progress bar above a dropped flag not animating if the
return time on the flag is less than 30 seconds.
> Fixed the CTF HUD not properly handling flags being disabled/enabled
during the round.
> Fixed player health panels sometimes using the wrong animations for buffed
or low health values.
> Updated the net_showevents convar to be marked as a cheat.
> Updated the main menu news buttons to direct players to the most recent
TF2 update and the TF2 blog.
> Updated Italian localization strings.
> Updated the custom TF2 fonts with Polish characters.
> Updated CP_Gorge.
>    - Added more cover outside of the initial BLU spawn area.
>    - Added a forward spawn for the BLU team after Cap1 is captured.
>    - Added another access point to the upper level from the front of the
RED base
>    - Added more cover in the room just before Cap2.
>    - Decreased RED team's respawn time while they own Cap1.
>    - Fixed a few areas where players would sometimes become stuck.
>
> Community requests:
> Added new options for the Invade CTF game mode flag. Default is 1.
>    - 0 : No neutral time
>    - 1 : Flag goes neutral in 30 seconds (current behavior)
>    - 2 : Flag goes neutral in 1/2 the return time Added scoring choice 
> for the Invade CTF game mode. Default is 0.
>    - 0 : Increment score (current behavior)
>    - 1 : Increment capture count
> Added new inputs to item_teamflag
>    - ForceDrop : Force the flag to be dropped if it's being carried by a
player.
>    - ForceReset : Force the flag to be dropped if it's being carried by a
player, then reset the flag to its original location.
>    - SetReturnTime : Set the length of time (in seconds) before a dropped
flag returns to base.
> Added new output to item_teamflag
>    - OnTouchSameTeam : Sent when the flag is touched by a player on the
same team.
>
> Jason
>
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