Should the version be 1.0.8.1 for both windows and linux? -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Violent Crimes Sent: Wednesday, January 27, 2010 8:33 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available
No ctf_doublecross map never ending fix? FAIL!!!! Jason Ruymen wrote: > A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: > > Added 3 new hats that can be worn by any class. > - "Towering Pillar of Hats" > - "Noble Amassment of Hats" > - "Modest Pile of Hat" > Added Propaganda contest winners' hats for First Place, First Runner-up, and Second Runner-up. > Added "Edit Loadout" button to the class menu. > Changed the main menu background to randomly use the Red, Blue, and Soldier/Demo background images. > Fixed Snipers being able to shoot enemies through gates. > Fixed Linux servers not properly reconnecting to Steam when they lose their connection. > Fixed stickies being destructible before they're stuck to something. > Fixed the return progress bar above a dropped flag not animating if the return time on the flag is less than 30 seconds. > Fixed the CTF HUD not properly handling flags being disabled/enabled during the round. > Fixed player health panels sometimes using the wrong animations for buffed or low health values. > Updated the net_showevents convar to be marked as a cheat. > Updated the main menu news buttons to direct players to the most recent TF2 update and the TF2 blog. > Updated Italian localization strings. > Updated the custom TF2 fonts with Polish characters. > Updated CP_Gorge. > - Added more cover outside of the initial BLU spawn area. > - Added a forward spawn for the BLU team after Cap1 is captured. > - Added another access point to the upper level from the front of the RED base > - Added more cover in the room just before Cap2. > - Decreased RED team's respawn time while they own Cap1. > - Fixed a few areas where players would sometimes become stuck. > > Community requests: > Added new options for the Invade CTF game mode flag. Default is 1. > - 0 : No neutral time > - 1 : Flag goes neutral in 30 seconds (current behavior) > - 2 : Flag goes neutral in 1/2 the return time Added scoring choice > for the Invade CTF game mode. Default is 0. > - 0 : Increment score (current behavior) > - 1 : Increment capture count > Added new inputs to item_teamflag > - ForceDrop : Force the flag to be dropped if it's being carried by a player. > - ForceReset : Force the flag to be dropped if it's being carried by a player, then reset the flag to its original location. > - SetReturnTime : Set the length of time (in seconds) before a dropped flag returns to base. > Added new output to item_teamflag > - OnTouchSameTeam : Sent when the flag is touched by a player on the same team. > > Jason > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ---------------------------------------------------------------------- > -- > > > No virus found in this incoming message. > Checked by AVG - www.avg.com > Version: 9.0.733 / Virus Database: 271.1.1/2650 - Release Date: > 01/27/10 14:36:00 > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

