Confirmed, having the same issue. backtrace of core file:
#0 0xb7ff6424 in __kernel_vsyscall () #1 0xb7e99311 in raise () from /lib/libc.so.6 #2 0xb7e9abf8 in abort () from /lib/libc.so.6 #3 0xb7e926df in __assert_fail () from /lib/libc.so.6 #4 0xb7fbc784 in __pthread_tpp_change_priority () from /lib/libpthread.so.0 #5 0xb7fb5765 in pthread_mutex_lock () from /lib/libpthread.so.0 #6 0xad48fcd3 in talk_base::CriticalSection::Enter (this=0xad81d670) at ../../../talk/base/criticalsection.h:93 #7 0xad48fd01 in CritScope (this=0xbfad37d8, pcrit=0xad81d670) at ../../../talk/base/criticalsection.h:109 #8 0xad48e4f5 in talk_base::ThreadManager::Add () from ./bin/steamclient_linux.so #9 0xad48e5a1 in talk_base::Thread::Thread () from ./bin/steamclient_linux.so #10 0xad48ee30 in talk_base::ThreadManager::ThreadManager () from ./bin/steamclient_linux.so #11 0xad48eee2 in __static_initialization_and_destruction_0 () from ./bin/steamclient_linux.so #12 0xad48ef26 in global constructors keyed to thread.cc () from ./bin/steamclient_linux.so #13 0xad65d5a6 in __do_global_ctors_aux () from ./bin/steamclient_linux.so #14 0xad0085cb in _init () from ./bin/steamclient_linux.so #15 0xb8005ad7 in ?? () from /lib/ld-linux.so.2 #16 0x00000017 in ?? () #17 0xbfad6a44 in ?? () #18 0x08d2afa0 in ?? () #19 0x0a869160 in ?? () #20 0x00000002 in ?? () #21 0x00000000 in ?? () 2010/1/28 Moe <[email protected]> > [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. > Continuing with current version anyway. > srcds_i486: tpp.c:63: __pthread_tpp_change_priority: Assertion `new_prio == > -1 || (new_prio >= __sched_fifo_min_prio && new_prio <= > __sched_fifo_max_prio)' failed. > ./srcds_run: line 335: 9249 Aborted $HL_CMD > Add "-debug" to the ./srcds_run command line to generate a debug.log to > help > with solving this problem > Thu Jan 28 12:07:54 EST 2010: Server restart in 10 seconds > > > Another great update, > > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Jason > Ruymen > Sent: Thursday, January 28, 2010 12:04 PM > To: '[email protected]'; 'Half-Life dedicated Linux server > mailing > list'; '[email protected]' > Subject: [hlds_linux] Team Fortress 2 Update Available > > > A required update for Team Fortress 2 is now available. Please run > hldsupdatetool to receive the update. The specific changes include: > > Added 3 new hats that can be worn by any class. > - "Towering Pillar of Hats" > - "Noble Amassment of Hats" > - "Modest Pile of Hat" > Added Propaganda contest winners' hats for First Place, First Runner-up, > and > Second Runner-up. > Added "Edit Loadout" button to the class menu. > Changed the main menu background to randomly use the Red, Blue, and > Soldier/Demo background images. > Fixed Snipers being able to shoot enemies through gates. > Fixed Linux servers not properly reconnecting to Steam when they lose their > connection. > Fixed stickies being destructible before they're stuck to something. > Fixed the return progress bar above a dropped flag not animating if the > return time on the flag is less than 30 seconds. > Fixed the CTF HUD not properly handling flags being disabled/enabled during > the round. > Fixed player health panels sometimes using the wrong animations for buffed > or low health values. > Updated the net_showevents convar to be marked as a cheat. > Updated the main menu news buttons to direct players to the most recent TF2 > update and the TF2 blog. > Updated Italian localization strings. > Updated the custom TF2 fonts with Polish characters. > Updated CP_Gorge. > - Added more cover outside of the initial BLU spawn area. > - Added a forward spawn for the BLU team after Cap1 is captured. > - Added another access point to the upper level from the front of the RED > base > - Added more cover in the room just before Cap2. > - Decreased RED team's respawn time while they own Cap1. > - Fixed a few areas where players would sometimes become stuck. > > Community requests: > Added new options for the Invade CTF game mode flag. Default is 1. > - 0 : No neutral time > - 1 : Flag goes neutral in 30 seconds (current behavior) > - 2 : Flag goes neutral in 1/2 the return time > Added scoring choice for the Invade CTF game mode. Default is 0. > - 0 : Increment score (current behavior) > - 1 : Increment capture count > Added new inputs to item_teamflag > - ForceDrop : Force the flag to be dropped if it's being carried by a > player. > - ForceReset : Force the flag to be dropped if it's being carried by a > player, then reset the flag to its original location. > - SetReturnTime : Set the length of time (in seconds) before a dropped > flag returns to base. > Added new output to item_teamflag > - OnTouchSameTeam : Sent when the flag is touched by a player on the same > team. > > Jason > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

