Confirmed, having the same issue.

backtrace of core file:

#0  0xb7ff6424 in __kernel_vsyscall ()
#1  0xb7e99311 in raise () from /lib/libc.so.6
#2  0xb7e9abf8 in abort () from /lib/libc.so.6
#3  0xb7e926df in __assert_fail () from /lib/libc.so.6
#4  0xb7fbc784 in __pthread_tpp_change_priority () from /lib/libpthread.so.0
#5  0xb7fb5765 in pthread_mutex_lock () from /lib/libpthread.so.0
#6  0xad48fcd3 in talk_base::CriticalSection::Enter (this=0xad81d670) at
../../../talk/base/criticalsection.h:93
#7  0xad48fd01 in CritScope (this=0xbfad37d8, pcrit=0xad81d670) at
../../../talk/base/criticalsection.h:109
#8  0xad48e4f5 in talk_base::ThreadManager::Add () from
./bin/steamclient_linux.so
#9  0xad48e5a1 in talk_base::Thread::Thread () from
./bin/steamclient_linux.so
#10 0xad48ee30 in talk_base::ThreadManager::ThreadManager () from
./bin/steamclient_linux.so
#11 0xad48eee2 in __static_initialization_and_destruction_0 () from
./bin/steamclient_linux.so
#12 0xad48ef26 in global constructors keyed to thread.cc () from
./bin/steamclient_linux.so
#13 0xad65d5a6 in __do_global_ctors_aux () from ./bin/steamclient_linux.so
#14 0xad0085cb in _init () from ./bin/steamclient_linux.so
#15 0xb8005ad7 in ?? () from /lib/ld-linux.so.2
#16 0x00000017 in ?? ()
#17 0xbfad6a44 in ?? ()
#18 0x08d2afa0 in ?? ()
#19 0x0a869160 in ?? ()
#20 0x00000002 in ?? ()
#21 0x00000000 in ?? ()

2010/1/28 Moe <[email protected]>

> [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient.
> Continuing with current version anyway.
> srcds_i486: tpp.c:63: __pthread_tpp_change_priority: Assertion `new_prio ==
> -1 || (new_prio >= __sched_fifo_min_prio && new_prio <=
> __sched_fifo_max_prio)' failed.
> ./srcds_run: line 335:  9249 Aborted                 $HL_CMD
> Add "-debug" to the ./srcds_run command line to generate a debug.log to
> help
> with solving this problem
> Thu Jan 28 12:07:54 EST 2010: Server restart in 10 seconds
>
>
> Another great update,
>
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Jason
> Ruymen
> Sent: Thursday, January 28, 2010 12:04 PM
> To: '[email protected]'; 'Half-Life dedicated Linux server
> mailing
> list'; '[email protected]'
> Subject: [hlds_linux] Team Fortress 2 Update Available
>
>
> A required update for Team Fortress 2 is now available.  Please run
> hldsupdatetool to receive the update.  The specific changes include:
>
> Added 3 new hats that can be worn by any class.
>   - "Towering Pillar of Hats"
>   - "Noble Amassment of Hats"
>   - "Modest Pile of Hat"
> Added Propaganda contest winners' hats for First Place, First Runner-up,
> and
> Second Runner-up.
> Added "Edit Loadout" button to the class menu.
> Changed the main menu background to randomly use the Red, Blue, and
> Soldier/Demo background images.
> Fixed Snipers being able to shoot enemies through gates.
> Fixed Linux servers not properly reconnecting to Steam when they lose their
> connection.
> Fixed stickies being destructible before they're stuck to something.
> Fixed the return progress bar above a dropped flag not animating if the
> return time on the flag is less than 30 seconds.
> Fixed the CTF HUD not properly handling flags being disabled/enabled during
> the round.
> Fixed player health panels sometimes using the wrong animations for buffed
> or low health values.
> Updated the net_showevents convar to be marked as a cheat.
> Updated the main menu news buttons to direct players to the most recent TF2
> update and the TF2 blog.
> Updated Italian localization strings.
> Updated the custom TF2 fonts with Polish characters.
> Updated CP_Gorge.
>   - Added more cover outside of the initial BLU spawn area.
>   - Added a forward spawn for the BLU team after Cap1 is captured.
>   - Added another access point to the upper level from the front of the RED
> base
>   - Added more cover in the room just before Cap2.
>   - Decreased RED team's respawn time while they own Cap1.
>   - Fixed a few areas where players would sometimes become stuck.
>
> Community requests:
> Added new options for the Invade CTF game mode flag. Default is 1.
>   - 0 : No neutral time
>   - 1 : Flag goes neutral in 30 seconds (current behavior)
>   - 2 : Flag goes neutral in 1/2 the return time
> Added scoring choice for the Invade CTF game mode. Default is 0.
>   - 0 : Increment score (current behavior)
>   - 1 : Increment capture count
> Added new inputs to item_teamflag
>   - ForceDrop : Force the flag to be dropped if it's being carried by a
> player.
>   - ForceReset : Force the flag to be dropped if it's being carried by a
> player, then reset the flag to its original location.
>   - SetReturnTime : Set the length of time (in seconds) before a dropped
> flag returns to base.
> Added new output to item_teamflag
>   - OnTouchSameTeam : Sent when the flag is touched by a player on the same
> team.
>
> Jason
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

Reply via email to