If you can, disable all plugins etc and see if anything speeds up.

Try a vanilla config file too.

Servers changing maps may be slow because its stuck reading from disk; but a
few minutes sounds excessive.

When we had 1000 entries in our banlists it only took an extra 30 seconds or
so to load the map.

- Andrew

-----Original Message-----
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Chris Oryschak
Sent: Monday, 15 February 2010 12:00 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 Long Map Change

Yeah I google searched and came across that what you describe.  
I don't load any banned ip's from a cfg so this won't be the issue, I
use sourcemod to manage my bans which, at the moment is empty.

I put a support call in and got a response back saying that it's a "bug
on the server unfortunately" huff.


-Python

-----Original Message-----
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Andrew
Armstrong
Sent: Sunday, February 14, 2010 4:59 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] TF2 Long Map Change

We've experienced this with other source based games when we listed
'exec
banned.cfg' in our server config file, when the banned.cfg contained
hundreds of ban entries.

Remove this command from your server.cfg if its present, just execute it
once on the command line.

Regards,
Andrew

-----Original Message-----
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Chris Oryschak
Sent: Monday, 15 February 2010 8:34 AM
To: Half-Life dedicated Win32 server mailing list
Subject: [hlds] TF2 Long Map Change

Anyone ever have problems with their TF2 server + on map change it takes
a long time.
I'm running the server off a rented box so my access is limited but when
I look at the server logs here is what I find:



L 02/14/2010 - 13:24:05: "tv_relaypassword" = ""
L 02/14/2010 - 13:24:05: "tv_password" = ""
L 02/14/2010 - 13:24:05: "deathmatch" = "1"
L 02/14/2010 - 13:24:05: "coop" = "0"
L 02/14/2010 - 13:24:05: "sv_cheats" = "0"
L 02/14/2010 - 13:24:05: "sv_pausable" = "0"
L 02/14/2010 - 13:24:05: "sv_contact" = ""
L 02/14/2010 - 13:24:05: "sv_voiceenable" = "1"
L 02/14/2010 - 13:24:05: "tv_enable" = "0"
L 02/14/2010 - 13:24:05: server cvars end

L 02/14/2010 - 13:25:38: Started map "cp_dustbowl" (CRC "1303353615")
L 02/14/2010 - 13:25:45: server_cvar: "tf_gamemode_payload" "0"
L 02/14/2010 - 13:25:45: server_cvar: "sv_tags"
"Vanilla,hlstatsx,increased_maxplayers"
L 02/14/2010 - 13:25:45: server_cvar: "sv_tags"
"Vanilla,hlstatsx,increased_maxplayers"
L 02/14/2010 - 13:25:45: server_cvar: "tf_gamemode_cp" "1"


Note the times from when "server cvars end" and "started map" begins.
It was almost 1:33 delay for this map change.  Anyone have any ideas on
what could be causing this?

Thanks,
Chris

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