ah I copied the block wall hacks part from one that someone posted on the
list a long time ago. Strange that it had particles whitelisted in the
materials folder and didnt block that and the particles folder.

On Tue, Mar 9, 2010 at 2:31 PM, Michael Krasnow <mnk...@gmail.com> wrote:

> Dontwannaname they can change the particle effects for example on the spy
> so
> that even when he is invisible he has that smoke around him
>
> On Tue, Mar 9, 2010 at 5:04 PM, DontWannaName! <ad...@topnotchclan.com
> >wrote:
>
> > I just rewrote my servers custom whitelist. It allows view models but not
> > world models and blocks most everything. I allow custom sounds except for
> > player sounds, sprays, the community HUD(resource files), and custom view
> > models. I allow particles because im not quite sure how they can be
> > abused...
> >
> > http://pastebin.com/zmynrpCF
> >
> > On Tue, Mar 9, 2010 at 12:16 PM, Arg! <chillic...@gmail.com> wrote:
> >
> > > I wrote this little tool a while ago to help generate sv_pure whitelist
> -
> > > http://forums.alliedmods.net/showthread.php?t=100504
> > >
> > >
> > >
> > >
> > > On Wed, Mar 10, 2010 at 6:30 AM, w4rezz <w4r...@gmail.com> wrote:
> > >
> > > > Nightbox is just posting engine bug what is Valve ignoring, btw you
> > > > dont need sv_cheats set to 1 on client when you are changing cheat
> > > > protected cvars like r_drawothermodels 2
> > > >
> > > > plugin loading should be enabled only when server is running
> > > > (local/dedicated)
> > > >
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