correct because of the spy expoit (smoke around invisible and disguised
spys)

On Tue, Mar 9, 2010 at 6:14 PM, Arg! <chillic...@gmail.com> wrote:

> i seem to recall that particles werent included in the pure filtering
> originally, then valve patched it later?
>
> On Wed, Mar 10, 2010 at 9:51 AM, DontWannaName! <ad...@topnotchclan.com
> >wrote:
>
> > ah I copied the block wall hacks part from one that someone posted on the
> > list a long time ago. Strange that it had particles whitelisted in the
> > materials folder and didnt block that and the particles folder.
> >
> > On Tue, Mar 9, 2010 at 2:31 PM, Michael Krasnow <mnk...@gmail.com>
> wrote:
> >
> > > Dontwannaname they can change the particle effects for example on the
> spy
> > > so
> > > that even when he is invisible he has that smoke around him
> > >
> > > On Tue, Mar 9, 2010 at 5:04 PM, DontWannaName! <ad...@topnotchclan.com
> > > >wrote:
> > >
> > > > I just rewrote my servers custom whitelist. It allows view models but
> > not
> > > > world models and blocks most everything. I allow custom sounds except
> > for
> > > > player sounds, sprays, the community HUD(resource files), and custom
> > view
> > > > models. I allow particles because im not quite sure how they can be
> > > > abused...
> > > >
> > > > http://pastebin.com/zmynrpCF
> > > >
> > > > On Tue, Mar 9, 2010 at 12:16 PM, Arg! <chillic...@gmail.com> wrote:
> > > >
> > > > > I wrote this little tool a while ago to help generate sv_pure
> > whitelist
> > > -
> > > > > http://forums.alliedmods.net/showthread.php?t=100504
> > > > >
> > > > >
> > > > >
> > > > >
> > > > > On Wed, Mar 10, 2010 at 6:30 AM, w4rezz <w4r...@gmail.com> wrote:
> > > > >
> > > > > > Nightbox is just posting engine bug what is Valve ignoring, btw
> you
> > > > > > dont need sv_cheats set to 1 on client when you are changing
> cheat
> > > > > > protected cvars like r_drawothermodels 2
> > > > > >
> > > > > > plugin loading should be enabled only when server is running
> > > > > > (local/dedicated)
> > > > > >
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