On 3/10/2010 1:15 PM, Nightbox wrote:
> Huds are client side and can't be blocked using sv_pure 1/2.
>
> Its useless to allow them DontWannaName!
>
> 2010/3/10 Alexander Baade<alx.ba...@gmail.com>
>
>    
>> Thanks a lot for your help everyone.
>>
>> On Tue, Mar 9, 2010 at 4:20 PM, Michael Krasnow<mnk...@gmail.com>  wrote:
>>
>>      
>>> correct because of the spy expoit (smoke around invisible and disguised
>>> spys)
>>>
>>> On Tue, Mar 9, 2010 at 6:14 PM, Arg!<chillic...@gmail.com>  wrote:
>>>
>>>        
>>>> i seem to recall that particles werent included in the pure filtering
>>>> originally, then valve patched it later?
>>>>
>>>> On Wed, Mar 10, 2010 at 9:51 AM, DontWannaName!<
>>>>          
>> ad...@topnotchclan.com
>>      
>>>>> wrote:
>>>>>            
>>>>          
>>>>> ah I copied the block wall hacks part from one that someone posted on
>>>>>            
>>> the
>>>        
>>>>> list a long time ago. Strange that it had particles whitelisted in
>>>>>            
>> the
>>      
>>>>> materials folder and didnt block that and the particles folder.
>>>>>
>>>>> On Tue, Mar 9, 2010 at 2:31 PM, Michael Krasnow<mnk...@gmail.com>
>>>>>            
>>>> wrote:
>>>>          
>>>>>            
>>>>>> Dontwannaname they can change the particle effects for example on
>>>>>>              
>> the
>>      
>>>> spy
>>>>          
>>>>>> so
>>>>>> that even when he is invisible he has that smoke around him
>>>>>>
>>>>>> On Tue, Mar 9, 2010 at 5:04 PM, DontWannaName!<
>>>>>>              
>>> ad...@topnotchclan.com
>>>        
>>>>>>> wrote:
>>>>>>>                
>>>>>>              
>>>>>>> I just rewrote my servers custom whitelist. It allows view models
>>>>>>>                
>>> but
>>>        
>>>>> not
>>>>>            
>>>>>>> world models and blocks most everything. I allow custom sounds
>>>>>>>                
>>> except
>>>        
>>>>> for
>>>>>            
>>>>>>> player sounds, sprays, the community HUD(resource files), and
>>>>>>>                
>>> custom
>>>        
>>>>> view
>>>>>            
>>>>>>> models. I allow particles because im not quite sure how they can
>>>>>>>                
>> be
>>      
>>>>>>> abused...
>>>>>>>
>>>>>>> http://pastebin.com/zmynrpCF
>>>>>>>
>>>>>>> On Tue, Mar 9, 2010 at 12:16 PM, Arg!<chillic...@gmail.com>
>>>>>>>                
>>> wrote:
>>>        
>>>>>>>                
>>>>>>>> I wrote this little tool a while ago to help generate sv_pure
>>>>>>>>                  
>>>>> whitelist
>>>>>            
>>>>>> -
>>>>>>              
>>>>>>>> http://forums.alliedmods.net/showthread.php?t=100504
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> On Wed, Mar 10, 2010 at 6:30 AM, w4rezz<w4r...@gmail.com>
>>>>>>>>                  
>>> wrote:
>>>        
>>>>>>>>                  
>>>>>>>>> Nightbox is just posting engine bug what is Valve ignoring,
>>>>>>>>>                    
>> btw
>>      
>>>> you
>>>>          
>>>>>>>>> dont need sv_cheats set to 1 on client when you are changing
>>>>>>>>>                    
>>>> cheat
>>>>          
>>>>>>>>> protected cvars like r_drawothermodels 2
>>>>>>>>>
>>>>>>>>> plugin loading should be enabled only when server is running
>>>>>>>>> (local/dedicated)
>>>>>>>>>
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>>>>>>              
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>>>>>>>>>
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>>>>>            
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>>>>>>>>
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>>>>          
>>>>>>> please visit:
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>>>>>>>
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>>>        
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>>>>>            
>> archives,
>>      
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>>>>>
>>>>>            
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>>>>          
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>>>        
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>>      
> _______________________________________________
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>
>    
What if you force a crc check?

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