Nice idea but i think everyone understand what you really want but 
Loading plugins on clients is a chance to make really great plugins for 
us players like PREC.
If Valve fix the already mentioned exploits , Server Admins and Player 
can live with client-side-plugins.

PS:
@ all admins who are angry because ppl bypass their silly 
Rate-Check-Plugins with client-side-Plugins.
Just give the Server to somebody who knows what he is talking about.

On 03.04.2010 20:20, Allan Button wrote:
> Wow, the HL-SDK? How you doing friend.
>
> Winject is such a pain is the ass to use. Atleast for me. Speaking of
> publicly releasing, you should point out your YouTube so people can
> see what exactly can be exploited.
>
> Allan "BSM Murdick" Button
>
> Sent from my computer running client plugin hacks.
>
>
> On Apr 3, 2010, at 2:16 PM, "HL-SDK Synths"<[email protected]>
> wrote:
>
>    
>> Hi, I was never good with email lists. This is intended to be a
>> reply to
>> myself.
>>
>> Hi azuisleet, (cool idea about the netSetConVar, that sure it silly
>> it is to
>> insecure, but I'm no good @ proxies)
>> Hi Allan! (I like your idea, but maybe it should be a different binary
>> altogether that you have to compile yourself, plugins are enabled by a
>> preprocessor define)
>>
>> :-D
>>
>> Oh, and about these plugin-unloading techniques and all of the other
>> not-so-hot ideas? They sound like a real blast to bypass, and if I
>> ever to
>> get to work on them, I will post my solutions publicly :-)
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