Jason and any Valve Team Master, Thanks so much to the Valve Team for their diligence in the patches. No complaint here. I do have a question though, as it seemed to maybe have occurred a few updates ago.
Previously, when a server had all slots full, and a player clicked to join it from the TF2 Server Browser (internet or favs) they would be presented with the Server Info box. The box would display the info of IP, players, hostname, etc,, additionally at the bottom border of that window would be 2 options on joining the server. A. Join when slot immediately available B. I don't recall and it seemed less relevant. This meant that a player could go to some other server to play, then set themselves to Option A for the desired server. Once a slot opened, they would join automatically. This also helps (for us) to get players into the server in a semi-controlled manner. Currently when clicking on joining a Server Full, all you get is such a message. No options at all. Was this option as described removed due to some exploiting? I hope that you re-institute it. We don't prefer to use Reserve Slots for this type of joining, to preempt some of you admins out there. :) Just not our desired method. Thanks for consideration of this. MjrNuT ---------- Forwarded message ---------- > From: Jason Ruymen <[email protected]> > To: 'Half-Life dedicated Linux server mailing list' < > [email protected]>, "'[email protected]'" < > [email protected]>, "'[email protected]'" < > [email protected]> > Date: Fri, 30 Apr 2010 17:54:30 -0700 > Subject: [hlds] Team Fortress 2 Update Available > A required update to Team Fortress 2 is now available. Please run > hldsupdatetool to receive the update. The specific changes include: > > - Added further PropHunt mode support: > - Added a "SetCustomModelRotates" input, which will enable/disable > whether the custom model should rotate yaw (enabled by default) > - Added a "SetCustomModelVisibletoSelf" input, which will set > whether or not the local player should see his own custom model > - Fixed the Engineer being able to build more than 1 of each type of > building > - Fixed old Engineer build keybinds not working with the new system > - Fixed a client crash on shutdown > - Fixed the Gunboats not properly applying the damage reduction when > Spectators are nearby > - Fixed post-processing bug which could cause tone mapping to become stuck > at highest setting > > Jason > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

