The other option was basically to send a popup message when the server had a slot free.
On Sat, May 1, 2010 at 11:57 AM, MjrNuT <mjr...@gmail.com> wrote: > Jason and any Valve Team Master, > > Thanks so much to the Valve Team for their diligence in the patches. No > complaint here. I do have a question though, as it seemed to maybe have > occurred a few updates ago. > > > Previously, when a server had all slots full, and a player clicked to join > it from the TF2 Server Browser (internet or favs) they would be presented > with the Server Info box. The box would display the info of IP, players, > hostname, etc,, additionally at the bottom border of that window would be 2 > options on joining the server. > > A. Join when slot immediately available > B. I don't recall and it seemed less relevant. > > > This meant that a player could go to some other server to play, then set > themselves to Option A for the desired server. Once a slot opened, they > would join automatically. > > This also helps (for us) to get players into the server in a > semi-controlled > manner. > > Currently when clicking on joining a Server Full, all you get is such a > message. No options at all. Was this option as described removed due to > some exploiting? > > I hope that you re-institute it. We don't prefer to use Reserve Slots for > this type of joining, to preempt some of you admins out there. :) Just not > our desired method. > > Thanks for consideration of this. > > MjrNuT > > > ---------- Forwarded message ---------- > > > From: Jason Ruymen <jas...@valvesoftware.com> > > To: 'Half-Life dedicated Linux server mailing list' < > > hlds_li...@list.valvesoftware.com>, "'hlds@list.valvesoftware.com'" < > > hlds@list.valvesoftware.com>, "'hlds_annou...@list.valvesoftware.com'" < > > hlds_annou...@list.valvesoftware.com> > > Date: Fri, 30 Apr 2010 17:54:30 -0700 > > Subject: [hlds] Team Fortress 2 Update Available > > A required update to Team Fortress 2 is now available. Please run > > hldsupdatetool to receive the update. The specific changes include: > > > > - Added further PropHunt mode support: > > - Added a "SetCustomModelRotates" input, which will enable/disable > > whether the custom model should rotate yaw (enabled by default) > > - Added a "SetCustomModelVisibletoSelf" input, which will set > > whether or not the local player should see his own custom model > > - Fixed the Engineer being able to build more than 1 of each type of > > building > > - Fixed old Engineer build keybinds not working with the new system > > - Fixed a client crash on shutdown > > - Fixed the Gunboats not properly applying the damage reduction when > > Spectators are nearby > > - Fixed post-processing bug which could cause tone mapping to become > stuck > > at highest setting > > > > Jason > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds