The other option was basically to send a popup message when the server had a
slot free.

On Sat, May 1, 2010 at 11:57 AM, MjrNuT <mjr...@gmail.com> wrote:

> Jason and any Valve Team Master,
>
> Thanks so much to the Valve Team for their diligence in the patches.  No
> complaint here.  I do have a question though, as it seemed to maybe have
> occurred a few updates ago.
>
>
> Previously, when a server had all slots full, and a player clicked to join
> it from the TF2 Server Browser (internet or favs) they would be presented
> with the Server Info box.  The box would display the info of IP, players,
> hostname, etc,, additionally at the bottom border of that window would be 2
> options on joining the server.
>
> A.  Join when slot immediately available
> B.  I don't recall and it seemed less relevant.
>
>
> This meant that a player could go to some other server to play, then set
> themselves to Option A for the desired server.  Once a slot opened, they
> would join automatically.
>
> This also helps (for us) to get players into the server in a
> semi-controlled
> manner.
>
> Currently when clicking on joining a Server Full, all you get is such a
> message.  No options at all.  Was this option as described removed due to
> some exploiting?
>
> I hope that you re-institute it.  We don't prefer to use Reserve Slots for
> this type of joining, to preempt some of you admins out there. :)  Just not
> our desired method.
>
> Thanks for consideration of this.
>
> MjrNuT
>
>
> ---------- Forwarded message ----------
>
> > From: Jason Ruymen <jas...@valvesoftware.com>
> > To: 'Half-Life dedicated Linux server mailing list' <
> > hlds_li...@list.valvesoftware.com>, "'hlds@list.valvesoftware.com'" <
> > hlds@list.valvesoftware.com>, "'hlds_annou...@list.valvesoftware.com'" <
> > hlds_annou...@list.valvesoftware.com>
> > Date: Fri, 30 Apr 2010 17:54:30 -0700
> > Subject: [hlds] Team Fortress 2 Update Available
> > A required update to Team Fortress 2 is now available.  Please run
> > hldsupdatetool to receive the update.  The specific changes include:
> >
> > - Added further PropHunt mode support:
> >        - Added a "SetCustomModelRotates" input, which will enable/disable
> > whether the custom model should rotate yaw (enabled by default)
> >        - Added a "SetCustomModelVisibletoSelf" input, which will set
> > whether or not the local player should see his own custom model
> > - Fixed the Engineer being able to build more than 1 of each type of
> > building
> > - Fixed old Engineer build keybinds not working with the new system
> > - Fixed a client crash on shutdown
> > - Fixed the Gunboats not properly applying the damage reduction when
> > Spectators are nearby
> > - Fixed post-processing bug which could cause tone mapping to become
> stuck
> > at highest setting
> >
> > Jason
> >
> >
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