A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive it. The specific changes include:
Added new community weapons and hats. Updated CP_Gorge - Added nobuilds to the awnings outside BLU's forward spawn to preventing players building up there. - More clip work and model collision work based on community feedback. - Fixed BLU forward spawn door appearing through roof. Updated PLR_Pipeline - Added new stairwell in Stage 1 and window access to both teams' platforms by main choke point to help alleviate stalemates. - Reverted the starting position for the cart in Stage 3 if a team had won the first 2 stages to where you no longer get a big cart-start-position advantage. - Fixed rare cases where stage would break when cart had no nearby capper(s). - Fixed carts not always moving to their starting locations correctly. - Fixed respawn times in Stage 3 not being set to the proper values. - Fixed the map not finishing correctly in Stage 3 if the two teams capture the final point at the same time. Removed sv_showhitboxes to avoid players confusing it with the method by which we do hit detection (see http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking for info) Jason _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds