A required update for Team Fortress 2 is now available.  Please run 
hldsupdatetool to receive it.  The specific changes include:

Added new community weapons and hats.
Updated CP_Gorge
   - Added nobuilds to the awnings outside BLU's forward spawn to preventing 
players building up there.
   - More clip work and model collision work based on community feedback.
   - Fixed BLU forward spawn door appearing through roof.
Updated PLR_Pipeline
   - Added new stairwell in Stage 1 and window access to both teams' platforms 
by main choke point to help alleviate stalemates.
   - Reverted the starting position for the cart in Stage 3 if a team had won 
the first 2 stages to where you no longer get a big cart-start-position 
advantage.
   - Fixed rare cases where stage would break when cart had no nearby capper(s).
   - Fixed carts not always moving to their starting locations correctly.
   - Fixed respawn times in Stage 3 not being set to the proper values.
   - Fixed the map not finishing correctly in Stage 3 if the two teams capture 
the final point at the same time.
Removed sv_showhitboxes to avoid players confusing it with the method by which 
we do hit detection (see 
http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking for info)

Jason


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