I'm glad we had this talk. Dog wrote: > And of course, as with all TF2 updates, it broke a part of DoDS. > > It is beyond belief. > This time, it's the flashlight causing client crashes. They turn on the > flashlight and their client dies. > A month or two ago, they removed the flames for ignited entities. Players > would get ignited with no flames. > > Gets very depressing every time Jason announces a TF2 update. > It's like "Oh Jeez...what the hell has broken now?" > > I appreciate that TF2 is way more important than DoDS. > I understand it's fun and exciting to release new stuff for TF2. > But please, please oh please can you figure out a way of removing DoDS from > OB updates? > > It's 1.20am and I'm tired spending my valuable time fixing stuff after an > update. > > --Dog > TheVille.Org > > ----------------------------------------------------------------- > Sent from my Sinclair ZX80 > ----------------------------------------------------------------- > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > __________ Information from ESET NOD32 Antivirus, version of virus signature > database 5096 (20100507) __________ > > The message was checked by ESET NOD32 Antivirus. > > http://www.eset.com > > >
__________ Information from ESET NOD32 Antivirus, version of virus signature database 5096 (20100507) __________ The message was checked by ESET NOD32 Antivirus. http://www.eset.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds