Removed sv_showhitboxes to avoid players confusing it with the method by
which we do hit detection (see
http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking for
info)

Thanks for a good developer wiki and all of the work you do for the
community. Hopefully this will quiet some misinformed arguments :)

On Thu, May 20, 2010 at 8:25 PM, Jason Ruymen <[email protected]>wrote:

> A required update for Team Fortress 2 is now available.  Please run
> hldsupdatetool to receive it.  The specific changes include:
>
> Added new community weapons and hats.
> Updated CP_Gorge
>   - Added nobuilds to the awnings outside BLU's forward spawn to preventing
> players building up there.
>   - More clip work and model collision work based on community feedback.
>   - Fixed BLU forward spawn door appearing through roof.
> Updated PLR_Pipeline
>   - Added new stairwell in Stage 1 and window access to both teams'
> platforms by main choke point to help alleviate stalemates.
>   - Reverted the starting position for the cart in Stage 3 if a team had
> won the first 2 stages to where you no longer get a big cart-start-position
> advantage.
>   - Fixed rare cases where stage would break when cart had no nearby
> capper(s).
>   - Fixed carts not always moving to their starting locations correctly.
>   - Fixed respawn times in Stage 3 not being set to the proper values.
>   - Fixed the map not finishing correctly in Stage 3 if the two teams
> capture the final point at the same time.
> Removed sv_showhitboxes to avoid players confusing it with the method by
> which we do hit detection (see
> http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking for
> info)
>
> Jason
>
>
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