Downloading the update on steam at a whopping 20kb/s average... Maybe 
you shouldve put the update on more than just one content server? :/

Mark P wrote:
> 2010/6/23 Jake Eisenman <h...@oneskylitnight.org>
>
>   
>> oooh Shiny.
>> hope nothing breaks.
>>
>> Sent from my iPod
>>
>> On Jun 23, 2010, at 2:52 PM, Jason Ruymen <jas...@valvesoftware.com>
>> wrote:
>>
>>     
>>> A required update for Counter-Strike: Source has been updated.
>>> Please run hldsupdatetool to receive the updates.  The major changes
>>> include:
>>>
>>> UI:
>>> - Added the following cvars to allow players to customize their
>>> scoreboards.
>>> - cl_scoreboard_ct_color_red
>>> - cl_scoreboard_ct_color_green
>>> - cl_scoreboard_ct_color_blue
>>> - cl_scoreboard_t_color_red
>>> - cl_scoreboard_t_color_green
>>> - cl_scoreboard_t_color_blue
>>> - cl_scoreboard_dead_color_red
>>> - cl_scoreboard_dead_color_green
>>> - cl_scoreboard_dead_color_blue
>>> - Changed the screen that appears when the message of the day fails
>>> to load to display proper error text.
>>> - Made the CT silhouette for the auto-select option in the Choose a
>>> Class screen smaller and corrected its aspect ratio.
>>> - Addressed a problem that occasionally caused characters to be
>>> colored incorrectly on the Change a Class screen.
>>>
>>> Gameplay:
>>> - Made ladders easier to climb. Added cvars sv_ladder_dampen and
>>> sv_ladder_angle.
>>> - Fixed issue that awarded three points when the bomb explodes after
>>> the round ends by elimination criteria instead.
>>> - Fixed issue in which you weren't given credit for grenade damage
>>> if you fired a weapon at someone then hit them with a grenade (in
>>> that order). Also fixed problem in which grenading a player and then
>>> killing them with another weapon showed as '*** in 1' on console.
>>> - There's now a priority order for displaying win conditions when
>>> multiple win conditions are set.
>>> - If timelimit exists and is not 0, then show timelimit.
>>> - If timelimit does not exist, show maxrounds if not 0.
>>> - If both timelimit and maxrounds are 0, show winlimit.
>>> - If timelimit, maxrounds, and winlimit are all 0, show nothing.
>>> - Added a cvar to ignore win conditions:
>>> mp_ignore_round_win_conditions.
>>>
>>> General:
>>> - Disallowed the use of arbitrary command strings for the message of
>>> the day screen. Now only a specific list of commands is allowed.
>>> - Addressed issue in which AWPs and Scouts sometimes did not make
>>> the zooming sound.
>>> - cvar mat_showlowresimage is now a cheat command.
>>> - Many development console commands which would crash the server
>>> removed.
>>> - Updated source engine addresses many issues:
>>> - Better flashlight effect
>>> - Better HDR behavior
>>> - Multicore rendering support
>>> - Added sv_disablefreezecam cvar to turn off the freezecam on a
>>> server.
>>> - Added sv_nonemesis cvar to turn off domination/revenge on a server.
>>> - Added sv_nomvp cvar to turn off MVP stars on a server.
>>> - Added sv_nostats cvar to turn off stats on a server.
>>> - Removed -tickrate command line option and defaulted tick rate to
>>> 66 rather than 33. This addressed a number of issues, including:
>>>    - Tick rate affecting how fast doors open / close
>>>    - Tick rate causing players hitting the ground to stutter
>>>    - Tick rate affecting the firing mechanisms of certain guns
>>>
>>> Jason
>>>
>>>
>>> _______________________________________________
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>>> archives, please visit:
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>>>       
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>>     
>
> very shinny
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