*facepalm*

On Tue, Jun 29, 2010 at 11:42 PM, Jake Eisenman <[email protected]>wrote:

> Valve didn't send that, the KF developers did.
>
> On 6/29/2010 11:36 PM, Allan Button wrote:
> > Wow,
> >
> > A third party update. This is a shock considering Valve does not even
> send updates for L4D2 anymore.
> >
> > Allan
> >
> > ________________________________________
> > From: [email protected] [
> [email protected]] On Behalf Of John Gibson [
> [email protected]]
> > Sent: June 29, 2010 7:14 PM
> > To: Half-Life dedicated Win32 server mailing list;
> [email protected]
> > Subject: [hlds] Required Killing Floor Update Released
> >
> > A required update for Killing Floor has been released. All servers will
> need
> > to be updated to maintain compatibility with clients and to appear in the
> > server browser. This is a bug fix update only, and is not the planned
> free
> > content pack that we are working on and will be releasing in the not too
> > distance future.
> >
> >
> >
> > Killing Floor Update Changelog
> >
> >
> >
> > - Fixed clients hanging during map change
> >
> > - Fixed an exploit found in the Perks system
> >
> > - Fixed a glitch and memory leak in the Audio system
> >
> > - Fixed downloaded files in the Cache folder causing Perks to disable
> >
> >
> >
> > Mac Specific Fixes:
> >
> >
> >
> > - Audio effects should be more correct (footsteps should be audible,
> >
> > player's own gunshots should be louder, etc).
> >
> > - Fixed MP7 Shoot sound not working properly
> >
> > - Dedicated server should work now.
> >
> > - Motion blur, windowed mode, and crossbow scope should work on all ATI
> >
> > GPUs, now.
> >
> > - No longer forces crossbow scope to "Textured" mode at startup.
> >
> > - Other minor fixes.
> >
> >
> >
> > Cheers,
> >
> >
> >
> > John Gibson
> >
> > President
> >
> > Tripwire Interactive LLC
> >
> >
> >
> > _______________________________________________
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> >
>
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