Tf2 was updated as well. Waiting for news on that. On Tue, Jul 6, 2010 at 3:45 PM, HL-SDK Synths <[email protected]> wrote:
> Very good, and thank you for the effort. I have a feeling you will see some > protest w.r.t. "developer" being marked as a cheat. I like my console > output > on-screen, for instance . > > On Jul 6, 2010 6:33 PM, "Jason Ruymen" <[email protected]> wrote: > > An optional update for Counter-Strike: Source is now available. Please run > hldsupdatetool to receive the update. The specific changes include: > > Counter-Strike: Source: > - Fixed a crash that could occur after the bomb exploded. > - Fixed a crash that could occur when attempting to exit the game. > - Changed default values of the following server variables to reflect the > increase of the default tick rate from 33 to 66: > - sv_mincmdrate - 10 > - sv_maxcmdrate - 66 > - sv_maxupdaterate - 66 > - Marked 'developer' cvar as cheat. > - Corrected kill/death reporting in gun games. Deaths were not being > properly counted in games using instant respawn. > - Marked test_round_winpanel, test_match_winpanel, test_freezepanel > commands > as cheats. > - Added sv_nowinpanel and cl_nowinpanel options that can be used to disable > the win panel that displays the team winner, MVP, and fun fact at the end > of > a round. > - Clamped ladder dampen values. > - Fixed jointeam cvar so giving it invalid values no longer spams the > server > console. > - Removed functionality of cl_minmodels. > - Fixed voice indicators to display at all times rather than just after > their respective players have come into contact when -alltalk is on. > - Fixed scoreboard to display correct number of SourceTV viewers. > - Adjusted death notices to display under scoreboard. > - Defaulted 'Simplified list' to OFF and made the setting persistent. > - Fixed an issue that could make it appear as if a player already had one > or > more MVP stars upon joining a server. > - Made text on loading bar more legible. > - Added more materials that were missing for community maps. > > Engine: > - Fixed disconnect exploit causing players to be forced off of a server due > to an overflowed packet. > - Fixed players being able to start the game using a DirectX level less > than > DirectX8. > > Windows Dedicated Server: > - Added Counter-Strike: Source to the list of games for the dedicated > server > when running through the Steam client. > > > An update on the Update > The reason for the recent update was to move Counter-Strike Source (CSS) > from the older HL2 version of the Source engine to the most recent > version. This brings the CSS codebase in-line with our other games. This > resolves long standing issues associated with the older engine and allows > us > to benefit from features and bug fixes in other source games as they come > online, such as improved graphic effects and more accurate hit > registration. > > During this process we created some unintended side effects, these are > bugs. We are actively investigating all reports. > > A good example of this is bullet penetration changing on Linux Servers > only; > not Windows Servers. This was a subtle bug to track down and understand. > It > has been fixed. > > Rest assured we will continue to fix old and new CSS bugs. We want to > retain > the CSS gameplay experience that you know and love. We would also like to > thank everyone reporting bugs and posting constructive feedback. This is an > invaluable part of the process. > > The CSS Team > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

