Tf2 was updated as well. Waiting for news on that.

On Tue, Jul 6, 2010 at 3:45 PM, HL-SDK Synths <[email protected]> wrote:

> Very good, and thank you for the effort. I have a feeling you will see some
> protest w.r.t. "developer" being marked as a cheat. I like my console
> output
> on-screen, for instance .
>
> On Jul 6, 2010 6:33 PM, "Jason Ruymen" <[email protected]> wrote:
>
> An optional update for Counter-Strike: Source is now available.  Please run
> hldsupdatetool to receive the update.  The specific changes include:
>
> Counter-Strike: Source:
> - Fixed a crash that could occur after the bomb exploded.
> - Fixed a crash that could occur when attempting to exit the game.
> - Changed default values of the following server variables to reflect the
> increase of the default tick rate from 33 to 66:
>       - sv_mincmdrate - 10
>       - sv_maxcmdrate - 66
>       - sv_maxupdaterate - 66
> - Marked 'developer' cvar as cheat.
> - Corrected kill/death reporting in gun games.  Deaths were not being
> properly counted in games using instant respawn.
> - Marked test_round_winpanel, test_match_winpanel, test_freezepanel
> commands
> as cheats.
> - Added sv_nowinpanel and cl_nowinpanel options that can be used to disable
> the win panel that displays the team winner, MVP, and fun fact at the end
> of
> a round.
> - Clamped ladder dampen values.
> - Fixed jointeam cvar so giving it invalid values no longer spams the
> server
> console.
> - Removed functionality of cl_minmodels.
> - Fixed voice indicators to display at all times rather than just after
> their respective players have come into contact when -alltalk is on.
> - Fixed scoreboard to display correct number of SourceTV viewers.
> - Adjusted death notices to display under scoreboard.
> - Defaulted 'Simplified list' to OFF and made the setting persistent.
> - Fixed an issue that could make it appear as if a player already had one
> or
> more MVP stars upon joining a server.
> - Made text on loading bar more legible.
> - Added more materials that were missing for community maps.
>
> Engine:
> - Fixed disconnect exploit causing players to be forced off of a server due
> to an overflowed packet.
> - Fixed players being able to start the game using a DirectX level less
> than
> DirectX8.
>
> Windows Dedicated Server:
> - Added Counter-Strike: Source to the list of games for the dedicated
> server
> when running through the Steam client.
>
>
> An update on the Update
> The reason for the recent update was to move Counter-Strike Source (CSS)
> from the older HL2 version of the Source engine to the most recent
> version. This brings the CSS codebase in-line with our other games. This
> resolves long standing issues associated with the older engine and allows
> us
> to benefit from features and bug fixes in other source games as they come
> online, such as improved graphic effects and more accurate hit
> registration.
>
> During this process we created some unintended side effects, these are
> bugs. We are actively investigating all reports.
>
> A good example of this is bullet penetration changing on Linux Servers
> only;
> not Windows Servers. This was a subtle bug to track down and understand.
>  It
> has been fixed.
>
> Rest assured we will continue to fix old and new CSS bugs. We want to
> retain
> the CSS gameplay experience that you know and love. We would also like to
> thank everyone reporting bugs and posting constructive feedback. This is an
> invaluable part of the process.
>
> The CSS Team
>
>
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