Newsflash: Engine updates for CS:S are engine updates for TF2 Engine updates for CS:S are engine updates for DOD:S Engine updates for CS:S are engine updates for GMOD Engine updates for TF2 are engine updates for CS:S Engine updates for TF2 are engine updates for DOD:S Engine updates for TF2 are engine updates for GMOD Engine updates for DOD:S are engine updates for CS:S Engine updates for DOD:S are engine updates for TF2 Engine updates for DOD:S are engine updates for GMOD Engine updates for GMOD are engine updates for CS:S Engine updates for GMOD are engine updates for TF2 Engine updates for GMOD are engine updates for DOD:S
On 7/6/2010 6:49 PM, DontWannaName! wrote: > Tf2 was updated as well. Waiting for news on that. > > On Tue, Jul 6, 2010 at 3:45 PM, HL-SDK Synths<[email protected]> wrote: > >> Very good, and thank you for the effort. I have a feeling you will see some >> protest w.r.t. "developer" being marked as a cheat. I like my console >> output >> on-screen, for instance . >> >> On Jul 6, 2010 6:33 PM, "Jason Ruymen"<[email protected]> wrote: >> >> An optional update for Counter-Strike: Source is now available. Please run >> hldsupdatetool to receive the update. The specific changes include: >> >> Counter-Strike: Source: >> - Fixed a crash that could occur after the bomb exploded. >> - Fixed a crash that could occur when attempting to exit the game. >> - Changed default values of the following server variables to reflect the >> increase of the default tick rate from 33 to 66: >> - sv_mincmdrate - 10 >> - sv_maxcmdrate - 66 >> - sv_maxupdaterate - 66 >> - Marked 'developer' cvar as cheat. >> - Corrected kill/death reporting in gun games. Deaths were not being >> properly counted in games using instant respawn. >> - Marked test_round_winpanel, test_match_winpanel, test_freezepanel >> commands >> as cheats. >> - Added sv_nowinpanel and cl_nowinpanel options that can be used to disable >> the win panel that displays the team winner, MVP, and fun fact at the end >> of >> a round. >> - Clamped ladder dampen values. >> - Fixed jointeam cvar so giving it invalid values no longer spams the >> server >> console. >> - Removed functionality of cl_minmodels. >> - Fixed voice indicators to display at all times rather than just after >> their respective players have come into contact when -alltalk is on. >> - Fixed scoreboard to display correct number of SourceTV viewers. >> - Adjusted death notices to display under scoreboard. >> - Defaulted 'Simplified list' to OFF and made the setting persistent. >> - Fixed an issue that could make it appear as if a player already had one >> or >> more MVP stars upon joining a server. >> - Made text on loading bar more legible. >> - Added more materials that were missing for community maps. >> >> Engine: >> - Fixed disconnect exploit causing players to be forced off of a server due >> to an overflowed packet. >> - Fixed players being able to start the game using a DirectX level less >> than >> DirectX8. >> >> Windows Dedicated Server: >> - Added Counter-Strike: Source to the list of games for the dedicated >> server >> when running through the Steam client. >> >> >> An update on the Update >> The reason for the recent update was to move Counter-Strike Source (CSS) >> from the older HL2 version of the Source engine to the most recent >> version. This brings the CSS codebase in-line with our other games. This >> resolves long standing issues associated with the older engine and allows >> us >> to benefit from features and bug fixes in other source games as they come >> online, such as improved graphic effects and more accurate hit >> registration. >> >> During this process we created some unintended side effects, these are >> bugs. We are actively investigating all reports. >> >> A good example of this is bullet penetration changing on Linux Servers >> only; >> not Windows Servers. This was a subtle bug to track down and understand. >> It >> has been fixed. >> >> Rest assured we will continue to fix old and new CSS bugs. We want to >> retain >> the CSS gameplay experience that you know and love. We would also like to >> thank everyone reporting bugs and posting constructive feedback. This is an >> invaluable part of the process. >> >> The CSS Team >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

