Newsflash:
Engine updates for CS:S are engine updates for TF2
Engine updates for CS:S are engine updates for DOD:S
Engine updates for CS:S are engine updates for GMOD
Engine updates for TF2 are engine updates for CS:S
Engine updates for TF2 are engine updates for DOD:S
Engine updates for TF2 are engine updates for GMOD
Engine updates for DOD:S are engine updates for CS:S
Engine updates for DOD:S are engine updates for TF2
Engine updates for DOD:S are engine updates for GMOD
Engine updates for GMOD are engine updates for CS:S
Engine updates for GMOD are engine updates for TF2
Engine updates for GMOD are engine updates for DOD:S

On 7/6/2010 6:49 PM, DontWannaName! wrote:
> Tf2 was updated as well. Waiting for news on that.
>
> On Tue, Jul 6, 2010 at 3:45 PM, HL-SDK Synths<[email protected]>  wrote:
>
>> Very good, and thank you for the effort. I have a feeling you will see some
>> protest w.r.t. "developer" being marked as a cheat. I like my console
>> output
>> on-screen, for instance .
>>
>> On Jul 6, 2010 6:33 PM, "Jason Ruymen"<[email protected]>  wrote:
>>
>> An optional update for Counter-Strike: Source is now available.  Please run
>> hldsupdatetool to receive the update.  The specific changes include:
>>
>> Counter-Strike: Source:
>> - Fixed a crash that could occur after the bomb exploded.
>> - Fixed a crash that could occur when attempting to exit the game.
>> - Changed default values of the following server variables to reflect the
>> increase of the default tick rate from 33 to 66:
>>        - sv_mincmdrate - 10
>>        - sv_maxcmdrate - 66
>>        - sv_maxupdaterate - 66
>> - Marked 'developer' cvar as cheat.
>> - Corrected kill/death reporting in gun games.  Deaths were not being
>> properly counted in games using instant respawn.
>> - Marked test_round_winpanel, test_match_winpanel, test_freezepanel
>> commands
>> as cheats.
>> - Added sv_nowinpanel and cl_nowinpanel options that can be used to disable
>> the win panel that displays the team winner, MVP, and fun fact at the end
>> of
>> a round.
>> - Clamped ladder dampen values.
>> - Fixed jointeam cvar so giving it invalid values no longer spams the
>> server
>> console.
>> - Removed functionality of cl_minmodels.
>> - Fixed voice indicators to display at all times rather than just after
>> their respective players have come into contact when -alltalk is on.
>> - Fixed scoreboard to display correct number of SourceTV viewers.
>> - Adjusted death notices to display under scoreboard.
>> - Defaulted 'Simplified list' to OFF and made the setting persistent.
>> - Fixed an issue that could make it appear as if a player already had one
>> or
>> more MVP stars upon joining a server.
>> - Made text on loading bar more legible.
>> - Added more materials that were missing for community maps.
>>
>> Engine:
>> - Fixed disconnect exploit causing players to be forced off of a server due
>> to an overflowed packet.
>> - Fixed players being able to start the game using a DirectX level less
>> than
>> DirectX8.
>>
>> Windows Dedicated Server:
>> - Added Counter-Strike: Source to the list of games for the dedicated
>> server
>> when running through the Steam client.
>>
>>
>> An update on the Update
>> The reason for the recent update was to move Counter-Strike Source (CSS)
>> from the older HL2 version of the Source engine to the most recent
>> version. This brings the CSS codebase in-line with our other games. This
>> resolves long standing issues associated with the older engine and allows
>> us
>> to benefit from features and bug fixes in other source games as they come
>> online, such as improved graphic effects and more accurate hit
>> registration.
>>
>> During this process we created some unintended side effects, these are
>> bugs. We are actively investigating all reports.
>>
>> A good example of this is bullet penetration changing on Linux Servers
>> only;
>> not Windows Servers. This was a subtle bug to track down and understand.
>>   It
>> has been fixed.
>>
>> Rest assured we will continue to fix old and new CSS bugs. We want to
>> retain
>> the CSS gameplay experience that you know and love. We would also like to
>> thank everyone reporting bugs and posting constructive feedback. This is an
>> invaluable part of the process.
>>
>> The CSS Team
>>
>>
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