Jason, Thanks so much for the update. 

Will you good folks over at Valve ever give advanced notice of these updates
to us? CSS is now just like TF2 with regular updates and no warning at all
to Admins that they are coming. We all knew this was coming when the game
was ported over to the new engine.

I was at work and came home to find a ton of messages from players and saw
my servers were empty for the past 3 hrs because people couldn't connect
until I updated them. It just doesn't seem like it would be that hard to
post a 24-hour notice on this list that updates are coming so the hundreds
of Admins, Sysdevs, coders and GSPs can be prepared to deal with the fallout
or run the updatetool when the time comes. 

Add to the fact that now we've been waiting for 40 minutes for updates from
overwhelmed Steam content servers on the west coast of the US, the whole
regular update thing is getting old. Now I see we have to update yet again!
I sure hope the updating slows down soon or we can get some advanced notice.
It sure would help those of us who care for our servers.

Regardless, thanks for the good work on the game. It's much appreciated.
M. Vail

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Niels Meijer
Sent: Friday, July 23, 2010 2:19 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Counter-Strike: Source Update Available

Awesome.. really like the tick100 and fire-rates fix :D

Niels Meijer.

-----Oorspronkelijk bericht-----
Van: [email protected]
[mailto:[email protected]] Namens Jason Ruymen
Verzonden: vrijdag 23 juli 2010 22:56
Aan: 'Half-Life dedicated Linux server mailing list';
'[email protected]'; '[email protected]'
Onderwerp: [hlds] Counter-Strike: Source Update Available

A required update for Counter-Strike: Source is now available.  The specific
changes include:

- Added Steam Clan Tag support ( Set yours in Options->Multiplayer->Advanced
)
- Added new achievement "CLAN WARFARE": Win a match of at least 10 players
where the entirety of each team is composed of a single clan.
- All weapon fire rates now tuned to match their pre-update, tickrate 100
equivalents.
(http://forums.steampowered.com/forums/showthread.php?t=1368659)
- Added automatic server tagging for some server convars ( "mp_startmoney",
"mp_friendlyfire", "bot_quota", "sv_nostats", "sv_allowminmodels" )
- Fixed some issues for players who were experiencing stat corruption.
- Fixed several server crash exploits.
- Fixed server commands "sv_disablefreezecam" and "sv_nowinpanel" not
working on dedicated servers.
- Adjusted some DX9 shaders to look more like their DX8 counterparts, e.g.
flashbang effect.
- Community Requests:
        - Fixed entity I/O messages "OnPlayerPickup" and "OnPlayerUse".
        - Restored UTF-8 support in the console.
        - Added env_hudhint entity, for use in custom maps (The allplayers
flag must be set for the hint to work in Counter-Strike.)  
        - Added client convar "sv_hudhint_sound" to turn off emit sound for
hud hints.
        - Restored the "cl_minmodels" client convar.
        - Added server convar "sv_allowminmodels" that allows them to
prevent clients from using "cl_minmodels".
        - Added a button to Options->Multiplayer that allows players to
reset their in-game stats.
                - Note:  Due to the nature of stats corruption, it is not
possible to automatically fix all types of stats (such as weapon statistics
reflecting usage of the wrong weapon).  Players who suspect their stats are
incorrect and wish to start fresh may want to use the new stat reset
feature.

Jason


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