I first noticed this way back when bots were originally added, but it
is still present: If a bot is the first person to join a team (or
*possibly* other situations involving bots), the minimum respawn time
used by the default spawn algorithm (no addons) will be the same as
mp_respawnwavetime.

Example: With no addons loaded:
- Fire up cp_dustbowl,
- Type mp_showrespawntimes. It should say 2.00 for blue and 10.00 for red,
- tf_bot_quota 10
- Still 2.00/10.00
- changelevel cp_dustbowl
- mp_respawntimes
- It is now 10.0 and 10.0

I notced this issue way back when we had one token bot in the server
(named Brutus, and much beloved). Almost immediately after adding him
people complained about long respawn times. I removed him and the
problem resolved. Then, just the other day, I set tf_bot_quota_mode to
fill, tf_bot_quota to 4. The idea was to give the first few joiners
something to shoot at. Instead, i got something like six complaints
within a few hours of the servers filling of the nearly tripled blue
respawn times. T_T

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