I first noticed this way back when bots were originally added, but it is still present: If a bot is the first person to join a team (or *possibly* other situations involving bots), the minimum respawn time used by the default spawn algorithm (no addons) will be the same as mp_respawnwavetime.
Example: With no addons loaded: - Fire up cp_dustbowl, - Type mp_showrespawntimes. It should say 2.00 for blue and 10.00 for red, - tf_bot_quota 10 - Still 2.00/10.00 - changelevel cp_dustbowl - mp_respawntimes - It is now 10.0 and 10.0 I notced this issue way back when we had one token bot in the server (named Brutus, and much beloved). Almost immediately after adding him people complained about long respawn times. I removed him and the problem resolved. Then, just the other day, I set tf_bot_quota_mode to fill, tf_bot_quota to 4. The idea was to give the first few joiners something to shoot at. Instead, i got something like six complaints within a few hours of the servers filling of the nearly tripled blue respawn times. T_T _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

