Actually, after a little more testing, the bot has to be first in the server, not on a team. If a player joins before any bots, the bug does not occur, so you need tf_bot_join_after_player set to 0.
On Fri, Jul 9, 2010 at 6:50 AM, Nephyrin Zey <[email protected]> wrote: > I first noticed this way back when bots were originally added, but it > is still present: If a bot is the first person to join a team (or > *possibly* other situations involving bots), the minimum respawn time > used by the default spawn algorithm (no addons) will be the same as > mp_respawnwavetime. > > Example: With no addons loaded: > - Fire up cp_dustbowl, > - Type mp_showrespawntimes. It should say 2.00 for blue and 10.00 for red, > - tf_bot_quota 10 > - Still 2.00/10.00 > - changelevel cp_dustbowl > - mp_respawntimes > - It is now 10.0 and 10.0 > > I notced this issue way back when we had one token bot in the server > (named Brutus, and much beloved). Almost immediately after adding him > people complained about long respawn times. I removed him and the > problem resolved. Then, just the other day, I set tf_bot_quota_mode to > fill, tf_bot_quota to 4. The idea was to give the first few joiners > something to shoot at. Instead, i got something like six complaints > within a few hours of the servers filling of the nearly tripled blue > respawn times. T_T > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

