Actually, after a little more testing, the bot has to be first in the
server, not on a team. If a player joins before any bots, the bug does
not occur, so you need tf_bot_join_after_player set to 0.

On Fri, Jul 9, 2010 at 6:50 AM, Nephyrin Zey <[email protected]> wrote:
> I first noticed this way back when bots were originally added, but it
> is still present: If a bot is the first person to join a team (or
> *possibly* other situations involving bots), the minimum respawn time
> used by the default spawn algorithm (no addons) will be the same as
> mp_respawnwavetime.
>
> Example: With no addons loaded:
> - Fire up cp_dustbowl,
> - Type mp_showrespawntimes. It should say 2.00 for blue and 10.00 for red,
> - tf_bot_quota 10
> - Still 2.00/10.00
> - changelevel cp_dustbowl
> - mp_respawntimes
> - It is now 10.0 and 10.0
>
> I notced this issue way back when we had one token bot in the server
> (named Brutus, and much beloved). Almost immediately after adding him
> people complained about long respawn times. I removed him and the
> problem resolved. Then, just the other day, I set tf_bot_quota_mode to
> fill, tf_bot_quota to 4. The idea was to give the first few joiners
> something to shoot at. Instead, i got something like six complaints
> within a few hours of the servers filling of the nearly tripled blue
> respawn times. T_T
>

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