I can confirm this issue.

I also reported this some 10 days ago on the list and over a month ago on
the steam forums.
http://www.google.com/search?q=TF2%3A+Slow+respawn+caused+by+tf_bot_join_after_player+0&ie=utf-8&oe=utf-8&aq=t&rls=org.mozilla:en-US:official&client=firefox-a

Also, tf_bot_join_after_player 1 might not always work to fix this. As it
might still mess up after a map load because then it will trigger right away
anyway. We had to hook ActivePlayers in order to fix this.

On Fri, Jul 9, 2010 at 10:02 AM, Nephyrin Zey <[email protected]>wrote:

> Actually, after a little more testing, the bot has to be first in the
> server, not on a team. If a player joins before any bots, the bug does
> not occur, so you need tf_bot_join_after_player set to 0.
>
> On Fri, Jul 9, 2010 at 6:50 AM, Nephyrin Zey <[email protected]>
> wrote:
> > I first noticed this way back when bots were originally added, but it
> > is still present: If a bot is the first person to join a team (or
> > *possibly* other situations involving bots), the minimum respawn time
> > used by the default spawn algorithm (no addons) will be the same as
> > mp_respawnwavetime.
> >
> > Example: With no addons loaded:
> > - Fire up cp_dustbowl,
> > - Type mp_showrespawntimes. It should say 2.00 for blue and 10.00 for
> red,
> > - tf_bot_quota 10
> > - Still 2.00/10.00
> > - changelevel cp_dustbowl
> > - mp_respawntimes
> > - It is now 10.0 and 10.0
> >
> > I notced this issue way back when we had one token bot in the server
> > (named Brutus, and much beloved). Almost immediately after adding him
> > people complained about long respawn times. I removed him and the
> > problem resolved. Then, just the other day, I set tf_bot_quota_mode to
> > fill, tf_bot_quota to 4. The idea was to give the first few joiners
> > something to shoot at. Instead, i got something like six complaints
> > within a few hours of the servers filling of the nearly tripled blue
> > respawn times. T_T
> >
>
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